Homebrew Abomination Species Details
A mass of sentient tentacles formed vaguely in the shape of a medium sized humanoid. While varying in color individually each mass keeps one distinct color, usually gloss. The tentacles stay entwined and in humanoid shape. The mass can wear clothes and light armor and extend tentacles out of various places to reach or attack, such as the hands or mouth. If not wearing anything the mass can loose form and extend tentacles from any direction. Each mass understands common and can speak common by using their collected tentacles as tongues giving them a lisp. Each tentacle can create small holes used to eat and drink, as well as bright mono-colored eyes to see from. The eye color is a fluorescent hue of the tentacles main color. These eyes also act as ears. A tentacle mass does not reproduce but upon death one final tentacle will attempt to escape and burrow underground. After at least two years it emerges with new tentacles but no memories of its previous life, essentially a new entity.
Abomination Traits
Aberrant creatures of unknown origin.Formless
You can move through a space as narrow as 5 inches wide without squeezing.
Aberration
Your creature type is considered humanoid and aberration.
Long Tentacles
Melee weapons gain the Reach trait.
Martial Weapons have -2 to hit.
Strange Mind
You have advantage on saving throws against being charmed.
Darkvision
You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ability Score Increase
Your Dexterity is increased by 2 and your Constitution is increased by 1.
Previous Versions
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2/5/2024 11:17:04 PM
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Coming Soon
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