Homebrew Glacial Elf Species Details

Glacial Elves are a newer race to Crun Coraan. Born less than a millennia ago when Velvastra, Goddess of Fire and the Forge, punched through the Leviathan Glacier metre by metre to reach her love, Rime, Goddess of Snow and Craftwork. She had sealed herself and a great foe in there, but Velvastra pushed through and the two began a fast drift of that ice, creating a glacial valley that was barren of snow and full of fertile land. As the glacier spread into the sea, the people gazed upon the valley and found the Fused Ones, quickly renamed and commonly accepted as the Glacial Elves. Brilliant creatures of shimmering skin, translucent hair and blazing blood that circulates from the Thermo-Glacial Reactor within their chest.

Glacial Elves are loosely a form of Fey like the rest of their elven kin; however, their elemental energy and lack of fey knowledge separate them still. Even if not commonly referred to as fey, they are seen as elves nonetheless with their long ears, restful trance and mystical nature.

Glacial elves have light blue to silver coloured skin tones, sometimes being almost clear like ice in certain spots. Bits of crystal-like snow sit between their lashes and hair and the physical strength of one seems to be reflected by their opaqueness, being more reflective and hard to see through the heartier they are. Most notable are the flaming cores that run in their chest, pumping hot blood across their veins.

Like other elves, glacial elves can live to be over 750 years old.

Creating Your Character

At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Creature Type

Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.

Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.

Life Span

The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.

Height and Weight

Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player's Handbook and choose the row in the table that best represents the build you imagine for your character.

Glacial Elf Traits

As a glacial elf, you have the following racial traits.

Creature Type

You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.

Size

You are Medium or Small.

Speed

Your walking speed is 30 feet.

Coalescent Core

When you reach 3rd level, you unlock the power within your Thermo-Glacial Reactor by a sequence of magical thermal fission. Thereafter, you can use a bonus action to unleash the incredible energy within yourself, superheated, supercooling and shining through your skin.

You shed bright light in a 20-foot radius and dim light for an additional 20 feet. Until the transformation ends, you gain resistance to fire damage and if you are hit by a melee attack the creature takes cold or fire damage equal to your proficiency bonus. A creature can't take this damage more than once per turn.

Your transformation lasts for 1 minute or until you end it as a bonus action. Once your reactor turns off, you can’t use it again until you finish a long rest

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Natural Visor

You have proficiency in the Perception skill, and advantage on saving throws against the blinded condition.

Thermal Resistance

You have resistance to cold damage.

Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you gain temporary hit points equal to your level as the ice on your harder and grows to prepare you for today's adventures and learning. In these growth of ice, you can see etchings of whatever they dreamed of either blatantly or subjectively depending on the person.

Previous Versions

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