Homebrew Embodied Mouther Species Details

Description

At a distance, they appear to be normal humans or even elves, slightly shorter than most and well covered even on the hottest days but on a close, unhindered inspection one may notice the small to medium sized slits that cover their skin. They are easily mistaken for scars or recent cuts, but the sheer number of them is the particular part. It is only when these slits open that their true nature is revealed, the many eyes and mouths of serrated teeth coming into focus before the overwhelming gibbering overcomes them. Embodied mouthers usually cover themselves entirely with clothes and other accessories that hide their slits and disguise their true nature. They usually have dusky skin, black wiry hair, and dark wide eyes.

History

Originally known as gibbering mouther's, the embodied mouther has developed great control over its body structure slowly forming itself over the years from the aberrant ooze-like creature it was into a more humanoid form. An embodied mouther would be able to tell you that at some point in its endless life that after one of many meals there was a turning point where something shifted inside of it and a collective sense of sentience made itself apparent and it was from that sentience that a curiosity was born. What am I? What have I been doing all this time? Is there more to this existence then the next meal? And it began to explore the world it inhabited altering its form over many years, learning from the beings it consumed and those that it watched from the shadows. Few scholars are aware or even care about the existence of such a species, however among those that do it is believed that the process of becoming this race requires an extraordinary amount of creatures to be consumed by the gibbering mouther as well as an environment to develop its intellect and what is left of its sanity. In addition to this, the safe studying of humanoid society is also required.

Society

As a people largely controlled by a hunger for the living, embodied mouthers usually avoid the spotlight, sticking underground or to the outskirts of large cities so they can feast on lost or abandoned humanoids whether out of necessity or sport. However, while uncommon a mouther may sate themselves with the corpses of beasts or other creatures. They don't form societies due to how uncommon it is for a gibbering mouther to consume such a large amount and transform into an embodied mouther. The amount they need to consume to maintain their state makes it largely impractical and the differences between them and their gibbering cousins are too significant.

Embodied Mouther Names

An embodied mouther will usually pick a name from one of the creatures that they have eaten over the years, consciously or unconsciously. It is up to you to decide what makes that person significant, maybe they regretted eating them, maybe they were from a rare race that tasted especially good, the choice is yours.

Embodied Mouther Traits

You are an berrations taken humanoid form, battling with monstrous origins.

Ability Score Increase

Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Aberrant Nature

Your creature type is Aberration. This means you are not affected by spells or other effects that target specifically Humanoids.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Devour

As an Action, you can consume a creature at 0 hit points within 5 feet of you, devouring them completely and you gain temporary hit points equal to your Level + your Constitution Modifier. You gain no benefit from devouring Undead, Elementals or Constructs. If you devour a Large creature, you gain twice as much hit points, but it causes your physical form to visibly melt, your body and maws becoming lethargic, making your walking speed become 10 feet and you are affected by the Poisoned condition until you finish a Long Rest. Alternatively, when you reduce a living creature within 5 feet of you to 0 hit points, you can, as a reaction, devour them. You regain use of this trait once you complete either a Short or Long Rest.

While food sates you for the day it simply isn't enough, a hunger from your monstrous origins demands more. If you do not sate this hunger using your Devour trait you must make a Intelligence saving throw at the beginning of your next Long Rest to maintain your form and calm the mouths throughout your body that demand to be fed. On a failed save, you indiscriminately attack or hunt for the nearest living creature and upon their death Devour them. The DC for this saving throw is 10 and increases by 2 for every Long Rest you do not sate it. You can go a number of days equal to 1 + your Constitution Modifier without sating this hunger.

Encompassing Sight

When you make a Wisdom (Perception) Check, you can open the various eyes that cover your body. When you do this you are considered Proficient in the Perception skill. If you are already Proficient, you count as having Expertise in the skill instead. You can use this trait a number of times equal to your Proficiency Bonus per Long Rest.

Be warned, as eyes appearing all over the body of a humanoid creature isn't something that is typical of them, creatures that see you do this may become aware of your aberrant origins.

Gibbering

As an Action, you can awaken the suppressed mouths in your body until the start of your next turn causing them to murmur and chatter, each with a different voice: deep or shrill, wailing or ululating, crying out in agony or ecstasy. This cacophonous gibbering overcomes the senses of any creature that hears it within 20 feet of you. Creatures within range must succeed on a Wisdom saving throw. On a failure, the creature rolls a d6 to determine what it does on its turn.

  • 1-2, the creature uses all its turn to run as far as it can from you.
  • 3-4, the creature takes no Action or bonus action and its speed becomes 0.
  • 5-6, the creature becomes Frightened until the start of its next turn.

The DC for this saving throw equals 8 + your Charisma modifier + your Proficiency Bonus. You regain use of this trait once you complete a Long Rest.

Shifting Maws

You have a multitude of mouths all over your body that allows you to bite nearby creatures. Your unarmed strikes deal 1d6 piercing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
2/7/2024 3:35:19 PM
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