Homebrew Drakkenheim Skelton Species Details
Creating Your Character
If you create a skeleton character, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters, including skeletons, are of the Humanoid type. Creature types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type.
Life Span
Not counting their previous lives, skeletons can be nearly any age. Skeletons don't age, and won't die of old age until the magic keeping them alive collapses.
Height and Weight
Player characters, including skeletons, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Drakkenheim Skelton Traits
You have the following racial traits.Ideal Immunity
Ideal Immunity: Being made buy rights seen as unholy and renegade, your creator took their time as such you have Immunity to Disease and the poison condition and resistance to poison damage.
Undead Fortitude
Undead Fortitude: Undead Fortitude. If damage reduces the you to 0 hit points, you must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, you drops to 1 hit point instead.
Sentient Bulwark
Sentient Bulwark: Being a full undead creature won't win you any beauty pageants but no longer being in the lifeless void has its advantages. You do not require sleep. You can achieve a long rest in a mere moment by making a Constitution saving throw DC= 15+Rages used+Action Surges used. If all rages and action surges are used in a day then you must rest as you would have when you were alive.