Homebrew Aberrant Ooze Species Details

The birth of an Aberrant Ooze is an uncommon and often inauspicious event. They begin their lives as a simple nodule of collected cells, typically forming in oozes who have managed to survive for several centuries. As this nodule grows and forms a core it begins developing a consciousness of its own, separate from that of its ooze host body. It is at this point that ooze host will recognize this core as a foreign body and discard it. Depending on their environment many of these cores will not survive this separation, those that do however will use what little ooze they were able to retain from their host to begin feeding. It will retain this small amount of ooze throughout its life cycle to be used for feeding, however all new ooze generated by the core will have lost this acidic property instead taking on a more elastic and easily shaped form. As the Aberrant Ooze feeds and gains more mass it sees a similar increase in its intelligence. When the ooze has taken on enough mass it begins manifesting a more humanoid shape, forming limbs and extremities, in order to become more similar in appearance to other sentient beings that it has observed. It is at this point that the Aberrant Ooze will typically cease its growth as all further nutrients go towards the taxing process of retaining its form.

Aberrant Ooze Traits

Ability Score Increase Your Constitution score increases by 1 and your Charisma score increases by 2. Darkvision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Acid Resistance You have resistance to acid damage. Amorphous you are resistant to bludgeoning and slashing damage if you are unarmored Corrosive Touch Your unarmed strikes deal acid damage equal to 1d6+ your constitution modifier instead of the bludgeoning damage normal for an unarmed strike. Absorb Element: Once per long rest you can absorb an elemental attack and gain resistance to that element for up to four hours. Languages You can speak, read, and write Common and one extra language of your choice. Magic infusion you can permanently reduce your hp by 1/3 to randomly enchant an item that you are holding. Imitation: once per long rest preform a deception check with dc of 10 + your cha mod to change your form. your

Ability score increase

+1 constitution +2 charisma

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Acid Resistance

You have resistance to acid damage

Amorphous

You are resistant to bludgeoning and slashing damage if you are unarmored.

Corrosive Touch

Your unarmed strikes deal acid damage equal to 1d6+ your constitution modifier instead of the bludgeoning damage normal for an unarmed strike.

Absorb element

Once per long rest you can absorb an elemental attack and gain resistance to that element for up to four hours.

Languages

You can speak, read, and write Common and one extra language of your choice.

Magic infusion

You can permanently reduce your hp by 1/3 to randomly enchant an item that you are holding.

Imitation

Once per long rest perform a deception check with dc of 18 minus your deception modifier to change your form convincingly. 

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