Homebrew Echo Species Details

The Echo are born they way they are named, from the cries/shouts/screams of humanoid creatures who dare to venture too loudly into magically charged echoing caves, temples, or gorges. The Echo live for one reason, to kill their counterparts and assume their place.

Being that The Echo are little more than ghosts, they are born incorporeal, in the exact image of their maker, and the only way for an Echo to gain a body of their own, is to slay their unwitting twin. This task is their soul purpose, and once it is complete, along with their new body, they gain a voice, and an unending sense of emptiness. 

The Echo will continue it's life, just as it's predecessor, but in an attempt to sate the emptiness, the Echo will grow more adventurous, and reckless, eventually growing to a point of madness. This process may take weeks, months, or years after their soul purpose is complete, no one really knows. The Echo is an elusive creature that few know exist, though their are temples surrounding their lore, worshipping them as misunderstood dieties. You'll be hard pressed to get the story from their monks, as they have all taken a vow of silence so as not to invoke the creatires wrath. 

Echo Traits

Incorporeal Movement

Incorporeal Movement

The Echo can travel through solid objects as difficult terrain, but will incur 5hp of damage for every 5ft that it travels, or if the Echo starts it's round within the object. At 5th, 11th, and 18th level, the diatance an Echo may travel through solid objects increases by 5ft before they take damage. The Echo will still take damage for starting it's turn in a solid mass at these levels. 

Soul Bond

The Echo is linked to thier humanoid counterpart via their soul purpose, and while the humanoid may be unaware of the link, the Echo is bound by it. The link does not aid in tracking, but should the counterpart be slain by any hand other than that of the Echo, the Echo shall cease to exist. Similarly, if the counterpart is near death, or sustains a mortal wound, then the Echo will be able to sense this as an increased feeling of dread and anxiety. 

Bound Weapon

The Echo has a bound weapon at birth that is whatever their counterpart was carrying when the Echo was created. Should the humanoid counterpart have been travelling without a weapon, then the Echo will not have been born with one. The Echo cannot wield any weapon that was not bound to it at birth, unless fortified with magic specific to incorporeal beings. 

Just as the Echo can not wield mortal weapons, it may not wear mortal clothing, or carry items. The exception being a small sack with the carrying capacity of 100lbs that is functional, yet empty upon their creation. 

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