Homebrew Ghost Species Details

Often when a player dies they have serious unfinished business and remain around as a ghost. This race is very powerful but has some serious drawbacks and should not be used lightly.

Ghost Traits

As a ghost, you have the following racial traits.

Creature Type

You are an Undead.

Size

Ghosts have no weight and are as tall as they were in life. Your size can either be Small or Medium.

Speed

You have a 20 foot fly speed and can hover.

Rest of the Dead

When you take a long rest, rather than sleeping, you must spend at least six hours in an inactive, motionless state, during which time you retain consciousness.

Undead Nature

As an undead you do not need to eat, drink, breathe, or sleep.

Ghostly Denial

Though you have no physical form and would otherwise be immune to many effects, you often find that they affect you even though you know they should not. Whenever you would make a Constitution saving throw make a Wisdom saving throw instead.

Incorporeal Movement

You can move through other creatures and objects as if they were difficult terrain. You take 1d10 force damage if you end your turn inside an object.

Intangible Touch

Without a body you are incapable of physically interacting with most objects. You may not wear, touch, carry, or use any physical object. However, as part of your very being you have a ghostly copy of each object you were wearing or carrying at the time of your death. You may use these objects as normal, though, they can not be used by other creatures or removed from your person by any means.

Call of the Beyond

You are not meant to remain in the physical world and though you have a task you must complete here, your spirit feels the constant pull of the world beyond.

  • When you die your ghost dissipates, leaving behind no physical remains.
  • Whenever you are reduced to 0 hit points you get a permanent and cumulative -1 on death saving throws.
  • When you make your second successful death saving throw you regain 1 hit point.

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