Homebrew Awakened Plant Species Details

An awakened plant is an ordinary plant with sentience granted by magic. Some plants guard the area they reside in or venture out to explore the world. Awakened plants typically learn to empower their strength or overcome their weaknesses: flowers learn to be spellcasters and larger plants tend to become martial combatants.

Awakened Plant Traits

Creature Type, Size, Speed, Aversion to Fire, Natural Defense, Plant Recovery, Primal Magic, Language

Ability Score Increase

One of your Ability Score is increased by 2, and another Ability Score is increased by 1.

Creature Type

You are a Plant

Size

Plants come with a variety of size. Your size can be Tiny, Small, Medium or Large

Speed

You have a walking speed of 30 feet. In addition, you are not affected by difficult terrain created by plants or earth (such as Earth Tremor or Erupting Earth) .

Aversion to Fire

You have vulnerability to fire damage.

Plant Defense

Base on your type of plant, you can be agile or sturdy. While not wearing armor, your AC equals 13 + your Dexterity/Constitution modifier. You also have resistance to piercing damage.

Plant Recovery

During a short rest, you can extend your roots into the ground and gather nutrients to heal yourself. You can add your proficiency bonus to any Hit Dice you spend to regain hit points.

Primal Magic

You know the druidcraft cantrip. Starting at level 3, you can cast Speak with Animal. At 5th level, you can cast Speak with Plant. You can cast each spell without expending a spell slot, regaining the ability to do so when you finish a long rest, you can spend spell slot of appropriate level to cast either spell. Wisdom is your spellcasting modifier.

Language

You know Common and Sylvan

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