Homebrew Dryad Species Details

You awaken in the woods, the life you given so valiantly showing the true reward of your deeds. You look to see that your hands and feet are a texture of the tree bark in front of your very eyes, your hair leafy like the everything around you. Nature calls to you as it speaks to you aimlessly. You are no longer of mortal kind, you are a being of nature. A Dryad of the realms.

Dryad Traits

Your connection to the forests allows it to listen to your heart, giving you such strengths.

Ability Score Increase

Your Wisdom score increases by 2, and you choose one other ability to increase by 1.

Creature Type

You are a being of nature and magic. You are a Plant.

Age

Although Dryads live very long lives and no records exist of any dying of old age. Dryads tend to reach maturity around 120 years old.

Size

Your size is Medium.

Speed

Your base walking speed is 30 feet.

Proficiencies

You remember your life as a wielder of nature, you get 1 skill and 1 tool proficiency of your choice. 

Languages

You can speak, read, and write Common and Sylvan.

Nature's Guidance

You have advantage on saving throws made to resist being charmed.

Nature's Aid

When a Dryad is in battle, more often than not, they are not alone. You can call on the spirits of nature to aid you as much as your body will allow. Once per turn you can regain 1d6 hit points, no action required. The die increases to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 17th level. You cannot use this feature if you are incapacitated.

You can use this feature twice per short or long rest.

Tree Nap

When you take a long rest, if you are inside a tree, you gain the benefits of a long rest after 4 hours. If you are in a forest, you remain aware of your surroundings while you are unconscious. If there are no trees to enter, your long rest is 8 hours.

Natural Spellcasting

The Natural Forces give you innate knowledge on magic, allowing you to cast spells. 

You know the cantrip Druidcraft. At level 3 you know the spell Absorb Elements, you can cast this spell this way once per long rest and witout expending a spell slot. And at level 5 you know the spell Barkskin, you can cast this spell this way once per long rest without expending a spell slot.

 

Your spellcasting ability for these spells is Wisdom. 

Plant-like Commune

You have the ability to communicate in a limited manner with Plants and vegetation. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

Nature's Price

Dryads are made of wood and very easily catch fire. When you take fire damage, the next attack roll, saving throw, or ability check you make is made at disadvantage.

Previous Versions

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