Homebrew Hollyphant Species Details
Hollyphants are being of good manifest and are formed into such worlds where they experience nothing else. Thus they each hold the loftiest ideals of good, the chief of which is friendship and honesty. A hollyphant is a champion of what is good and right, doing everything they can to destroy evil where they find it, and avoid confrontations with neutral and good creatures. Even when confronted with more powerful foes, a hollyphant would rather summon more powerful servants of the divine to combat them than flee.
Strangely enough, hollyphants are very sensitive about their appearance. A quality that visitors might find silly until the friendly, seemingly harmless creatures lose their cool. Otherwise, the typical hollyphant does not take itself too seriously, and strongly enjoys harmless pranks and jokes.
Hollyphant Traits
You have the following racial traits.Ability Score Increases
Your Wisdom score increases by 2, and either your Intelligence or Charisma score increases by 1
Languages
You can speak, read, and write Celestial. You can telepathically speak to any creature you can see within 120 feet of you. You don't need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language.
Celestial
Your creature type is celestial, rather than humanoid.
Size
You are small.
Speed
Your base walking speed is 20 feet.
Poison Immunity
You are immune to poison damage and the poisoned condition.
Flight
You have a flying speed of 30 feet, which doesn't function above 10 feet.
Innate Spellcasting
You know the light cantrip. You can cast the bless, cure wounds, and protection from evil and good spells at will with this trait. Once you cast any of these spells with this trait, you can't cast that spell with it again until you finish a short or long rest. You can also cast these spells using any spell slots you have. Wisdom is your spellcasting ability for these spells.
Trumpet
As an action, you blow air through your trunk, creating a trumpet sound that can be heard out to a range of 600 feet. The trumpet also creates a 30-foot cone of energy that has one of the following effects:
Trumpet of Blasting. Each creature in the cone must make a Constitution saving throw or take 3d6 thunder damage on a failed save and be defeaned for 1 minute, taking half as much damage on a successful save. Nonmagical objects in the cone that aren’t being held or worn take twice as many die of thunder damage.
Trumpet of Sparkles. Each creature within the cone must make a Constitution saving throw, taking 2d8 radiant damage on a failed save, or half as much damage on a successful one. Evil-aligned creatures have disadvantage on the saving throw and good-aligned creatures take no damage.
Age
Hollyphants do not age but highly value the weight of wisdom and experience that comes from living a long life.
Alignment
Hollyphants are lawful good and although there are those that fall from the graces of good, they are few and far between.
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