Homebrew Displacerkin Species Details
Displacer Kin
A Displacer Kin is born when a Tabaxi has had prolonged exposure to the Feywild or fey magic. Under these circumstances there exists a small possibility that a Tabaxi gives birth to a Displacer Kin. Those children will be born with a mind and soul of a Tabaxi but will inherit few traits from their mothers. Instead they will have the traits of a displacer beast. Many see the birth of a Displacer Kin as a curse and a danger to a community, marginalizing the child and those who decide to support them.
Nomadic Warrior:
Most Displacer Kin show little attachment to the place they were born, preferring a nomadic life
where their physical prowess is rewarded. This typically causes them to lead the life of a mercenary. Very few Displacer Kin find a place they can call home, and even fewer find people whom they would consider family. Most die in battle at a young age.
Displacer Kin’s Names
Names: The majority of Displacer Kin have
A name common in Tabaxi’s culture; related
to nature.
Some Displacer Kin, after years of nomadic
life, decide to name themselves.
Displacerkin Traits
Displacement, Many limbs, Displacer claws, Hunter's presence, Bestial buildAbility Score Increase
When determining your character's ability scores,
increase your Strength score by 2 and
increase your Constitution score by 1.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray
Displacement
As an action using your tentacles, you can project a magical illusion of yourself as far as 60ft. You need to maintain concentration while you do it. The illusion can move at will of the character, as long as it stays in the range of action. However, the illusion can’t manipulate objects or generate sounds by itself.
As a reaction to being targeted by an attack you can have the illusion partially overlap your form causing disadvantage on the attack roll made against you. You can do this a number of times equal to your proficiency bonus and regain all uses on a long rest
Many Limbs
You have four arms, two tentacles all of them can be used to perform simple interaction with objects. They can manipulate an object, open or close a door or container and pick up or set down a Small object. Only the secondary arms can wield a weapon that has the light property. You do not gain any additional attacks from these extra limbs
Displacer Claws
You can use your claws and tentacles to do an unarmed strike despite the length of the displacer kin’s tentacle; they do not have the reach property. When you hit with them, the strike deals 1d6 slashing damage + your Strength modifier.
Hunter's presence
You are proficient in the Intimidation and Survival skills
Bestial Build
Given your extra limbs and tentacles, you can’t wear a piece of armor unless it has been properly adapted or designed to accommodate your body type. It is up to the DM on how much these changes cost
Languages
You can speak, read and write Common and one language of your choice.
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