Homebrew Baphomet Spawn Species Details
Born of a union between a human witch and Baphomet, these goatfolk are his children. Only born every thousand years or so, very few are found on the material plane. However, they can be summoned, often by mistake. Small in stature, many do not survive to becoming adults. However, through channeling the infernal energy of Hell, they are adept at spellcasting. And usually become warlocks, sorcerers, or even clerics. Though wizardry is not their forte.
Because they are demonic, they are vulnerable to foes that utilize radiant attacks. So they will gravitate towards groups with stronger creatures to survive. They normally do not reveal their true countenance and may disguise themselves to hide in plain sight.
Baphomet Spawn Traits
Baphomet Spawn TraitsAbility Score Increase
Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age
Baphomet Spawn mature and age at random intervals depending on their summoning. They might live anywhere from 6 months to 180 years, but if left alone in optimal survival conditions, will eventually become adults.
Alignment
Baphomet Spawn delight in living a life free of goodness or law, as they tend to live deliciously. They gravitate toward being evil and chaotic. However, their upbringing and environment largely play a part in this. Baphomet Spawns raised in ideal conditions can become chaotic good or even neutral.
Size
Baphomet Spawn range from just under 3 feet to about 4 feet in height, with generally slender builds. Your size is small.
Speed
Your base walking speed is 25 feet. You also have a climbing speed of 25 feet.
Fiend
Your creature type is fiend, rather than humanoid.
Ram
You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.
Fiendish Resistance
You are resistant to necrotic damage, but have vulnerability against radiant damage.
Mirthful Leaps
Whenever you make a long or high jump, you can roll a d8 and add the number to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.
Ritualborn
You have advantage on rolls to analyze, study or otherwise determine the nature of eldritch magic, items, rituals and other phenomena.
Languages
You can speak, read, and write Common and Abyssal.
Previous Versions
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