Homebrew Gargouille Species Details

Late in the 7th century or early 8th, in an abandoned church somewhere in the old world, a half-mad priest slept. His seclusion had driven him to the razor edge of his sanity when the dream visited him. He dreamt of a fearsome stone creature, winged and clawed and capable of fending off even the most powerful of evil spirits. This priest spent the rest of his life creating the first Gargouille. No one knows how many Gargouille were created but the priests life was uncharacteristically long, extended by his determination to create a live Gargouille.

But all he could make were statues. And on his final day, as the sun rose, he cursed the light that illuminated his final day and drew his final breath. As the breath left his lifeless body, it descended to the cavernous spaces under the church, dug by the priest to house his created children. And his children moved.

This myth is spread from Gargouille to Gargouille as a story but no one really knows were they came from. As Gargouille do not age and cannot create more Gargouille, each Gargouille must have been one of the first. But none can remember.

In the light of the sun, the Gargouille resemble stone sculptures of humans. However, when spending a short amount of time out of the light, the Gargouille take they true form. All Gargouille have an animalistic, fearsome appearance but the animal depicted and general appearance differ greatly from Gargouille to Gargouille. All Gargouille have claws and wings but these also differ greatly in appearance. Because of their sturdy build, most Gargouille are very resilient but, contrary to their animalistic appearance, Gargouille tend to be quite intelligent and do well in scholarly circles.

Because of their origin, most Gargouille revere churches or other places of worship and bear an innate knowledge of any masonry. The enjoy very high perches and prefer to sleep on the perches in the daylight hours.

 

Gargouille Traits

Gargouille have many innate abilities granted by their build and convoluted heritage.

Ability Score Increase

Your Constitution score increases by 2, and your Intelligence score increases by 1.

Age

Gargouille do not age and can live an indefinite amount of time if not destroyed.

Alignment

Gargouille are serious creatures and so lean towards Lawful or Neutral alignments.

Size

The size and shape of Gargouille vary greatly and generally ranges between 4’ and 8’. Their stone shape make them very heavy, weighing about 150 pounds per cubic foot. Your size is Medium.

Speed

Your base walking speed is 25 feet in sunlight. When in their true form, Gargouille gain a climbing and flying speed of 20 feet.

Gargouille Innatism

Proficiency in the Religion skill and whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill. If you are already proficient in the History skill, you are considered to have Expertise.

Water Spout

You can use your action to exhale strong spout of water in a 30ft line that is 5ft wide. When you use this weapon, each creature in the area of the exhalation must make a DEX saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 1d6 bludgeoning damage on a failed save and it is pushed 10 feet back. On a successful save, targets take half as much damage and are not pushed. The damage increases to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 16th level. After you use your weapon, you can’t use it again until you complete a short or long rest.

Claws

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Natural Armor

Due to your stone skin, when you aren't wearing armor, your AC is 15. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Languages

You can speak, read, and write Common and Terran.

Fear the Light, Embrace the Dark

You cannot use your flying or climbing speed, your claw attack, fearsome visage or water spout while in direct sunlight. When spending 10 minutes out of the light, you take you true form and the abilities return. You also gain Darkvision of 120ft.

Fearsome Visage

You were made to inspire fear in the evil. As an action, you can target one creature you can see within 30 feet. If the target can see you and the target is of an Evil alignment, the target must succeed on a DC 13 Wisdom saving throw or be magically frightened until the end of your next turn. While frightened, the creature must take the Dash action and move away from you by the safest available route on its turns, unless there is nowhere to move.

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