Homebrew Ghost Species Details

A Soul of A Human that haven’t finished a task or promise, causing them to unable to move on to the afterlife. 

Ghost Traits

The Traits of A Ghost

Energy Buildup

For A Ghost to make an attack or when touch something they must build up energy, each turn they must roll a d20, must get a higher then a 10 for energy, they must get three successive rolls or 1 natural 20. The energy last the ghost 3 turns unless they rolled a Nat 20 which gives them energy for 5 turns. When they run out of energy, they must roll 3 more successive rolls. 

Temporary Weak Spot

When The Ghost has Energy, They Gain a Physical Form. Which means they can take Damage. When a Ghost hits Zero Hit Points, They Die.

Second Death

When a Ghost Hits Zero Hit Points, They Die.They Don’t get death saving throws since they’re already dead. when they die they don’t move on to the afterlife, but they just fade away and be forgotten forever…

Ability Score Increase

Your ability scores each increase by 1.

Age

Ghost are Ageless and can wonder the world for centuries

Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.