Homebrew Seawing Species Details
Scholarly Soldiers
The SeaWings love knowledge, research, and science, so consequently they've been the NightWings' greatest allies through the wars of the past. They have more talent with martial combat than their brilliant but physically weak allies. The SeaWings will choose peace over war if they can, but if an imminent danger arises, or if their honor is called into question, SeaWings will take up arms. Dishonor in the Kingdom of the Sea is twofold; one can by dishonored by cowardice, as well as by foolish tactics.
Authors and Artists
The SeaWings are second only to the NightWings when it comes to writing scrolls. Authors are among the most valued citizens in the Kingdom of the Sea, because their scrolls pass on the knowledge of future generations. Slow, clear speakers are widely sought after for teachers and tutors. SeaWings also value artists more than any other tribe, and many of the greatest paintings are of SeaWing design. It was SeaWings who developed the never-fading ink, as well as the waterproof scroll. These secrets were recently sold to the NightWings for an exorbitant price, paid not in gold, but in NightWing scientific secrets.
Dwellers in Darkness
The SeaWings live a double life. Some of their time is spent in the Summer Palace, where all foreign guests are received. But they also live deep below the surface, in their legendary Deep Palace. No other tribe has ever attacked it, simply because of its inaccessibility. The NightWings are believed to have ways of reaching it, but as they are allies, the SeaWings rightly believe they have nothing to worry about. But even deeper than the Deep Palace, in a nearby trench, there is a rumor--neither confirmed nor denied by Queen Coral--that another, even more secret base is constructed. If this is true, than the SeaWings who live down there must be incapable of surviving at the surface, because there just wouldn't be enough pressure.
SeaWing Names
SeaWing names are often related to aqueous phenomena, such as Tsunami, Whirlpool, or Lagoon. Some are related to aquatic or coastal lifeforms, such as Kelp, Anemone, or Shark. They tend to favor pretty, elegant-sounding names, disdaining fierce ones.
Seawing Traits
Trait timeAge
Like all other dragons, SeaWings are biologically adults at age seven, and socially adults at age ten. You can live to over a hundred, but that's unlikely given how many dangers are in a dragon's life.
Size
Like all tribes, Seawings grow throughout their life. They can range in size from medium to gargantuan, depending on their ages.
Alignment
SeaWings, like most tribes, lean strongly towards Law. However, some can be rather selfish and scheming, putting them more towards the neutral side of the scale. The most common alignments are Lawful Neutral or True Neutral.
Languages
As a Seawing you can read, write, and speak Draconic. You also know Aquatic. Aquatic cannot be spoken by any other tribe, because it requires the rapid flashing of photophores.
Resistances
Seawings, usually have at least some water in their scales, lessening any affects from fire.
Amphibious
SeaWings can breath underwater and on land.
Photophores
Seawings can turn any of their glowing photophores on or off as a bonus action each turn. These scales are how they speak Aquatic. They shine bright light in a 30-foot sphere, and dim light for an additional 30 feet.
Ability Score Improvement
SeaWings have to be powerful to be such strong swimmers, and therefore gain a strength bonus of 2. However, there webbed claws make it hard to maneuver objects, decreasing dexterity by 3. SeaWings value literature of all kinds, increasing their average intelligence by 3. Their photophores, which are used to attract mates, give them a charisma increase of 2.
Speed
Seawings have a walking speed of 30, a flying speed of 60, and a swimming speed of 70.
Senses
Seawings have darkvision up to 240 feet, to aid them seeing in the dark ocean depths. They also have blindsense of 30 feet.
Natrual Weapons
Seawings can make 3 different natural attacks, using their claws, their mouth, and their strong tail. Usually making attacks with their mouth or their tails is time consuming and they can't make more than one attack with them.
Claws: Your claws do 2d6 + your Strength modifier slashing damage. You are proficient with your claws.
Bite: Your bite does 2d8 + your Strength modifer piercing damage. You can only use it once per turn, no matter how many attacks you can make. You are proficient with your bite.
Tail: Your tail does 3d6 + your Strength modifier bludgeoning damage. You are proficient with your tail. You can only use it once per turn, no matter how many attacks you can make.
Underwater Combatant
While underwater, Seawings have immunity to fire damage, instead of resistance. They also have advantage on all melee attacks using only their natural weapons, and a +5 bonus to AC and Dexterity saving throws. When they hit a creature no more than one size category larger with a melee attack, instead of dealing damage, they can strangle the target. They knock all air out of the target's lungs, grappling (DC 8 + proficiency bonus + Strength modifier) and negating all Hold Breath traits until the target gets air.
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Posted Feb 12, 2024Original post, adapted into dnd beyond from here.