Homebrew Renegade Illithid Species Details

Nightmarish, alien invaders from another time and place, illithid typically live in societies of their own kind, hidden away from the light of the sun. They feed on the brain matter of living creatures, preferably the grey cells of other sapient beings, to sustain themselves and fuel their strange and unnatural powers. Notorious as the "mind flayers" on dozens of worlds, the illithid are possessed of a desire to dominate and master all things around themselves, and they famously use their advanced mental powers to force other beings into thralldom.

Still, members of illithid-kind can and do take up the adventuring life, from time to time, though almost always under rare and extraordinary circumstances. Leaving the collective networked intelligence of their own kind diminishes any illithids that brave the outside world, severely reducing the potency of most of their natural psionic abilities. Most illithids encountered outside their citadels and outposts are either spies, renegades unwelcome in their communities, or have been banished for crimes even their alien moralities find unspeakable.

Renegade Illithid Traits

Your Renegare Illithid will have these traits

Ability Score Increase

You can increase one of your ability scores by 2, and another one by 1.

Age

Illithids complete ceremorphosis by the age of 9, and have become fully mature and complete in their education by age 15. Illithids live longer than humans, but they do eventually die at around 120 years of age.

Size

Most illithids are at least as tall as tall humans, standing at least a few inches shy of six feet, but their bodies very slender and emaciated, weighing much less than an average being of their stature. Your size is Medium.

Speed

Your base walking Speed is 30 ft.

Abberant Mind

Your psyonic abilities allow you to build simple mental barriers. You have resistance to Psychic damage.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Mind Blast

You can use your action to emit a psionic blast in a 15-foot cone. When you use your mind blast, each creature in the area of the blast must make an Intelligence saving throw. The DC for this saving throw equals 8 + your Intelligence modifier + your proficiency bonus. A creature takes 1d10 psychic damage on a failed save, and half as much damage on a successful one. The damage increases to 2d10 at 6th level, 3d10 at 11th level, and 4d10 at 16th level. After you use your mind blast, you can’t use it again until you complete a short or long rest.

Telepathy

You can communicate telepathically with a creature within a 30 feet of you. You do not need to share a language with the creature for it to understand your telepathinc utterances, but it must be able to understand at least one language.

Languages

You can speak, read, and write Common and Deep Speech. 

Previous Versions

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2/12/2024 3:44:48 PM
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