Homebrew Derelict Warforged Species Details

The warforged were built to fight - that's all we know. The first warforged were mindless automatons, this is indicated by the zombie-like automatons which roam the land without direction. However, somewhere along the vast history of the warforged a breakthrough in their development must have been made as derelict warforged can be re-awakened; once re-awakened, these warforged were sentient and 'living' yet seem to have no memory of their origins. Warforged are made from wood and metal, but they can feel pain and emotion. Researchers believe that they were built as weapons to aid in a long-forgotten war. It's almost impossible to tell how old these beings are, though data seems to indicate that the predate all modern technologies and developments by many millions of years; this is surprising due to their complex composition and the use of magic and mechanics in harmony - a concept which our modern inventors seem to find difficult to grasp. After being awakened from their deactivation, they must now find a purpose in a world where their creators are long-dead and nature has ravaged their corporeal shells. The derelict warforged can be sturdy and reliable allies, mindless killing machines, or visionaries in search of a purpose and meaning.

 

Derelict Warforged Traits

Despite the years of neglect and your current derelict state, you still have access to a wide variety of skills and abilities.

Ability score increase

You can increase your constitution score by 3 points and your intelligence score by 1 point.

Age

Although your physical inorganic components are unaffected by ageing (natural or otherwise), your biological components which attached to you while you were deactivated can age and grow.

Size

Your size and stature has remained relatively unaffected by your time spent inactive, therefore you remain as you were built. Your size ranges between 5'10 and 6'10.

Speed

Your speed is 30ft.

Burrowing

You have a burrowing speed equal to 1/3 of your movement speed.

Biological weaponry

You seem to have formed a symbiotic relationship with the plants found within your system. You can use the branches protruding from your arms to create sturdy weapons, though you can't fully control your ability. During combat, you can roll a d4 to form a weapon:

1) a large wooden stake now protrudes from your arm which deals 1d6 piercing + bio stat (Race specific)
2) your arm has become a large wooden club which deals 1d8 bludgeoning + bio stat
3) your arm has become a stinger inflicting the poisoned condition to those it damages, it deals 1d4 piercing + bio stat
4) your arm has become a large wooden shield which increases AC temporarily by your Bio stat 

All effects end after 5 combat turns.

Biological strength (Bio stat)

As you grow, change and become more adept at using your biological components, the potency of your biologically related abilities increase. This custom stat increases passively by 1 point every 2 levels.

Biological Projectile

When burrowed at least 5ft in the ground, you can fire a projectile equal which deals damage equal to 1d4 + Bio stat 

Bulky frame

Due to the bulkiness of your frame you can't equip armour but the benefit is that your AC = 10 + CON + STR

Previous Versions

Name Date Modified Views Adds Version Actions
2/13/2024 4:37:40 PM
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