Homebrew Cosmic Aasimar Species Details

As an Aasimar with cosmic ancestry, you may trace your lineage to a celestial that serves a Deity whom rules over fate or heavenly bodies. Descendants of these beings are often noted for their ethereal beauty and ability to quickly win over new friends in their travels. They tend to be renowned for recounting strange and astounding stories, garnered from their predecessors' eons among the stars.

Cosmic Aasimar Traits

Your Aasimar character has the following racial traits

Ability score increase

Your charisma score increases by 2

Age

Aasimar age at the same rate as humans but can live up to 160 years

Alignment

Imbued with celestial power, most Aasimar are good. Outcast Aasimar are most often neutral or even evil.

Size

Aasimar have the same height and weight range as humans. Your size is Medium

Speed

Your base walking speed is 30

Darkvision

a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60ft as if it were bright light, and in darkness as if it were dim light.you can't discern color in darkness,  only shades of grey

Celestial Resistance

You have resistance to necrotic and radiant damage 

Healing Hands

As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait you can't use it again until you finish a long rest

Light Bearer

You know the light cantrip. Charisma is your spellcasting ability for it

Languages

You can speak, read and write Common and Celestial 

Scintillating Stardust

Starting at 3rd level, you can use your action to unleash the divine energy within yourself, giving your eyes a kaleidoscope glint and emitting a shroud of shining stardust in the area around you.

Your transformation lasts for 1 minute or until you end it as a bonus action. The instant you transform, other creatures around you besides allies within 20ft that can see you mus succeed on a Wisdom Saving throw (DC 8 + Proficiency + your Charisma modifier) or become charmed by you until the end of your next turn. While charmed by this trait the creature has a speed of 0. The effect ends for an affected creature if it takes any damage.

In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your level. 

Once you use this trait you can't use it again until you finish a long rest

Previous Versions

Name Date Modified Views Adds Version Actions
2/13/2024 11:14:17 PM
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