Homebrew Fishmen Species Details
The fishmen are an aquatic race so they have many skills in the water.
Ability Score Increase
The fish men get +2 to Dexterity +1 to Strength and +1 to the constitution
Pressure Resistance
Fishmen are immune to the effects of deep water.
Dark vision
Fishmen can see in the dark up to 120 ft. Darkvision is black and white only, but it is otherwise like normal sight, and Fishmen can function just fine with no light at all.
Amphibious
Fishmen can breathe normally, both on land and in water, and do not suffer penalties when using a spell with vocal components underwater.
Languages
You can speak common, aqua, under common, and all fish-related languages
Water kung fu
as a Fishman, you've been trained in the art of water kungfu allowing you to use shape water and you can use Water kungfu as a bonus action 1d6+2
Cephalopod Fishmen
The Cephalopod Fishmen is a squid or octopus Fishman that has tentacles that it can use.
Improved Grab
To use this ability, a Fishman must hit an opponent of large or smaller with his arms. He can then attempt to start a grapple as a free action without provoking an opportunity attack.
Ink cloud
He can emit a cloud of jet black ink 10x10x10 once per minute as a free action. the cloud provides total concealment and any creature using ability checks or attacks have a disadvantage. Losing a Wisdom saving throw against fear will require the player to use this ability.
Puffer Fishmen
Puffer fishmen are puffer fish that have poison spines to attack people with.
Ability Score Increase
Your constitution increases by 2
Inflation
A Puffer Fishman can inflate himself by swallowing water or air. Inflation is a free action so is deflation. When inflated you are considered one size larger.
Poison Spikes
Any creature that attacks him while inflated takes most make a DC 15 con save or take 2d6 poison damage
Shark Fishman
it is a shark
Ability Score Increase
Your strength increases by 2 and your constitution and intelligence increase by 1
Aquatic sense
You get blindsight and tremor sense
Bite
Bite +5 melee (1d8+4) piercing dmg
Fishmen Traits
Racial TraitsFishman Ancestry
Pick from Shark, Puffer, Cephalopod
Ability Score Increase
The fish men get +2 to Dexterity +1 to strength and +1 to constitution
Pressure Resistance
Fishmen are immune to the effects of deep water.
Dark vision
Fishmen can see in the dark up to 120 ft. Darkvision is black and white only, but it is otherwise like normal sight, and Fishmen can function just fine with no light at all.
Amphibious
Fishmen can breathe normally, both on land and in water, and do not suffer penalties when using a spell with vocal components underwater.
Languages
You can speak common, aquan, undercommon and all fish related languages
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