Homebrew Fishmen Species Details

The fishmen are an aquatic race so they have many skills in the water.

Ability Score Increase

The fish men get +2 to Dexterity +1 to Strength and +1 to the constitution

Pressure Resistance

Fishmen are immune to the effects of deep water.

Dark vision

Fishmen can see in the dark up to 120 ft. Darkvision is black and white only, but it is otherwise like normal sight, and Fishmen can function just fine with no light at all.

Amphibious

Fishmen can breathe normally, both on land and in water,  and do not suffer penalties when using a spell with vocal components underwater. 

Languages

You can speak common, aqua, under common, and all fish-related languages

Water kung fu

as a Fishman, you've been trained in the art of water kungfu allowing you to use shape water and you can use Water kungfu as a bonus action 1d6+2 


 

Cephalopod Fishmen

The Cephalopod Fishmen is a squid or octopus Fishman that has tentacles that it can use. 

Improved Grab

To use this ability, a Fishman must hit an opponent of large or smaller with his arms. He can then attempt to start a grapple as a free action without provoking an opportunity attack.

Ink cloud

He can emit a cloud of jet black ink 10x10x10 once per minute as a free action. the cloud provides total concealment and any creature using ability checks or attacks have a disadvantage. Losing a Wisdom saving throw against fear will require the player to use this ability.


 

Puffer Fishmen

Puffer fishmen are puffer fish that have poison spines to attack people with. 

Ability Score Increase

Your constitution increases by 2 

 

Inflation

A Puffer Fishman can inflate himself by swallowing water or air. Inflation is a free action so is deflation. When inflated you are considered one size larger. 

Poison Spikes

Any creature that attacks him while inflated takes most make a DC 15 con save or take 2d6 poison damage 


 

Shark Fishman

it is a shark

Ability Score Increase

Your strength increases by 2 and your constitution and intelligence increase by 1 

 

Aquatic sense

You get blindsight and tremor sense

Bite

Bite +5 melee (1d8+4) piercing dmg

Fishmen Traits

Racial Traits

Fishman Ancestry

Pick from Shark, Puffer, Cephalopod 

 

 

 

 

Ability Score Increase

The fish men get +2 to Dexterity +1 to strength and +1 to constitution

 

Pressure Resistance

Fishmen are immune to the effects of deep water.

Dark vision

Fishmen can see in the dark up to 120 ft. Darkvision is black and white only, but it is otherwise like normal sight, and Fishmen can function just fine with no light at all.

 

Amphibious

Fishmen can breathe normally, both on land and in water, and do not suffer penalties when using a spell with vocal components underwater.

 

Languages

You can speak common, aquan, undercommon and all fish related languages

 

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