Homebrew Arcane Skeleton Species Details

 

Arcane Skeleton Traits

You are an Arcane skeleton. An undead with an ageless body and no organs. However, due to your unusual origin, you have develop a core via your arcane focus that may come with benefits and drawbacks.

Ability Score increase

Increase dexterity by 2 and decrease charisma by 2 

size

You were a humanoid creature in your previous live. your size is medium. 5 to 6ft tall.

Speed

Your base speed is 30ft.

Language

Your past life knowledge provides you with common and another language of your choice.

Darkvision

As a creature of the night you can see clearly at night and in dark places. You have 60ft of Darkvision.

Fragile body

You have disadvantage when using a melee weapon to attack with and your movement is halved if wearing medium or heavy armor given that neither the weapon or armor are magical in nature. You have disadvantage on Strength checks and saving throws.

Brittle bones

(DM's discretion) Due to the nature of your body you have a Vulnerability to bludgeoning damage. 

Undead Nature.

You are an undead. As such, you are weak against the divine making have Vulnerability to radiant damage. At the same time, you have a Resistance to necrotic damage. (you cannot receive hit points from healing magic or potions) Being a skeleton, you lack flesh and organs which means you are not require to eat, drink, breath, or sleep. You also no longer age. You will not drown or suffocate. You have immunities to poison and ExhaustionWhile not wearing armor your movement speed is +10ft

 

Collapse and reform

You can withdraw your mana or magical energy into your core to become a pile of bones on the ground for an action and gain resistance to all damage and are un-targetable by direct damage attacks (think of sanctuary). While in this state you will appear motionless to the naked eye and cannot be detected unless by detect magic. in this state you are considered prone and your movement speed is 0ft. 

Augmentation Potential

You are able to use metals and others components as a replacement for your bones and gain organs. This process allows you to bypass your weakness as a skeleton. However, this process could cost some of your real hit points permanently. (DM's discretion on the amount of hit points and new possible weakness for gaining organs)

Arcane Skeleton Traits

Ability Score balance, speed, size, language, darkvision, fragile body, brittle bones, undead nature, collapse and reform, augmentation potential

Dark Vision

As a creature of the night you can see clearly at night and in dark places. You have 60ft of Darkvision.

Fragile Body

You have disadvantage when using a melee weapon to attack with and your movement is halved if wearing medium or heavy armor given that neither the weapon or armor are magical in nature. You have disadvantage on Strength checks and saving throws.

Brittle Bones

Due to the nature of your body you have a Vulnerability to bludgeoning damage.

Undead Nature

You are an undead. As such, you are weak against the divine making have Vulnerability to radiant damage. At the same time, you have a Resistance to necrotic and poison damage.

Collapse and Reform

You can withdraw your mana or magical energy to become a pile of bones on the ground. While in this state you will appear motionless to the naked eye and cannot be detected unless by detect magic. in this state you are consider prone and your movement speed is 0ft you cannot be targeted directly. 

Augmentation Potential

You are able to use metals and others components as a replacement for your bones and gain organs. This process allows you to bypass your weakness as a skeleton. However, this process could cost some of your real hit points permanently. (DM's discretion on the amount of hit points and new possible weakness for gaining organs)

Comments

Posts Quoted:
Reply
Clear All Quotes