Homebrew Myconids(Zcc) Species Details
Myconids are intelligent, ambulatory fungi that live in the Underdark, seek enlightenment, and deplore violence. If approached peacefully, myconids gladly provide shelter or allow safe passage through their colonies.
Circles and Melds. The largest myconid in a colony is its sovereign, which presides over one or more social groups called circles. A circle consists of twenty or more myconids that work, live, and meld together. A meld is a form of communal meditation that allows myconids to transcend their dull subterranean existence. The myconids' rapport spores bind the participants into a group consciousn~ss. Hallucination spores then induce a shared dream that provides entertainment and social interaction. Myconids consider melding to be the purpose of their existence. They use it in the pursuit of higher consciousness, collective union, and spiritual apotheosis. Myconids also use their rapport spores to communicate telepathically with other sentient creatures.
Myconid Reproduction. Like other fungi, myconids reproduce by mundane sporing. They carefully control their spores' release to avoid overpopulation.
Myconids(Zcc) Traits
Your Myconids character has the following traits.Ability Score Increase
Your Wisdom score increases by 2, and your constitution increases by 1
Age
Myconids reach adulthood at 5 years and can live up to a century.
Alignment
Most myconids are True Neutral with good myconids are fairly common and evil myconids are very rare.
Size
Myconids grow to a wide variety of heights and builds, with the most common being stocky and around 6 feet tall, weighing around 125 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Sunlight Sensitivity:
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Rapport Spores
All creatures within 10 feet of you with an Intelligence of 6 or higher that aren't undead, constructs, or elementals can communicate telepathically with you. You can suppress this ability at will.
Pacifying Spores
As an action, you can ejects spores at one creature you can see within 5 feet of you. The target must succeed on a DC 11 Constitution saving throw or be stunned for 1 minute. Undead, constructs, and elementals automatically succeed this save. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. After using this trait, you cannot do so again until you finish a long rest.
Fungal Regeneration
Myconids can extend their forms in to the ground to recover at an increased rate. Whilst you are in an appropriate outdoor area, with access to dirt or something similar, you only need 4 hours to complete a long rest.
Languages
You can speak, read, and write Common and Undercommon
Previous Versions
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