Homebrew Ashen Revenant Species Details

Once you were a mortal, living your day to day life before a mysterious illness befell your village, after seeking help, no one answered except for one woman who told you all that you could be cured and live forever. After your deal was struck you awoke as a new creature, like the many dark tales you hunger for blood but you can walk in daylight unhindered. You are something unique, you can re-live the memories of others as if you were walking in their shoes, you are now an Ashen Revenant. A creature of memory and the thirst for blood. As an Ashen Revenant ability to drink blood will lead you to new abilities from the creatures you consume it from and use them back at them to devastating affect. You can also heal yourself in and after combat by draining the blood from your foes.

Ashen Revenant Traits

Drink deep and you will be able to use the abilities of the enemies you fight in battle.

Ability Score Increase

Your Constitution score is increased by 2 and your Dexterity score is increased by 1.

Age

Ashen Revenants are a race who were once humans so you have whatever age you were before the parasite was granted upon you, but you now never age physically. 

Speed

Your base walking speed is 30 feet.

Vampyr Senses

You have proficiency in the Perception skill.

Revenant's Resilience

Your Parasite keeps you going even after critical damage. After your hit points drop bellow 0 you are able to use a reaction once per day to regenerate your hit points to 10. 

Drain of the Revenant

As a Vampyric creature you are able to drain the life force from your foes and heal yourself for only a portion of the damage done. Twice per day you are able to do the following ability:

Bite of the Revenant:
As an action you are able to lunge at a creature with your fangs bared allowing you to attempt to grapple a creature you can see within 10 ft. of you, successfully grappling the creature will invoke a bonus action to bite them dealing 2d6 piercing damage to them and you will heal yourself for half the damage rounded up.

Memories of the Fallen

Remembering the fallen in a battle will help you win later fights as well.  Once per day you are able to pull the memory of a creature you have slain which will allow you to recall their last memory, giving you a distinct advantage and knowledge of the creatures organizations, origins, family, etc.

It is the DM's discretion on what information is being witnessed by you and what information you can gather.

Living Unconventionally

Ashen Revenants do not need sleep like most races, they also do not need to consume regulars food, they must however consume blood to keep themselves from being fatigued and from losing their personal memories.

Languages

Ashen Revenants were once human so they understand and speak Common.

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