Homebrew Dwelf Species Details
Personality
As with all of a dwelf's attributes, a dwelf's personality is mostly determined by which society they leans toward; though many dwelves live on the razor's edge between their two opposing heritages, it is very rare that a dwelf is not biased to some degree towards one or the other. A more elven dwelf will tend towards its elven parent's demeanor, and vice versa.
Physical Description
A dwelf is stout, pointy-eared, and, because of the racial divide between gruffness and gracefulness, the general effect is awkward and confused.
The dwelf's skin, hair, and eyes can be any color that an elf's or dwarf's could be, depending on the features of their parents. Their clothes are very practical; depending on how close they were to their parents' respective societies, they may wear colorful clothes, plain earth tones, or a mixture of both.
Relations
The dwelf rarely gets along with most other races. They are shunned by elves and dwarves, and usually retains their dwarven enmity with orcs and goblinoids.
Alignment
Although they may be influenced towards the lawfulness of the dwarves or the chaotic nature of the elves, they are usually so conflicted by their two bloodlines that they become true neutral.
Lands
A dwelf can get by anywhere that an elf or dwarf can, though in areas where their parents would have been comfortable, they can find themselves having difficulty.
There is a legend of a society of dwelves, where elves and dwarves once intermarried and live in harmony, and where the bloodlines have intermingled so completely that every native is a blend of dwarf and elf. However, no verifiable record of this city has ever been found, so this is almost certainly a wishful fabrication.
Religion
As one of its parents, usually. A dwelf may abandon religion out of uncertainty for which deity to follow.
Language
Dwelves do not have their own language. The mythical dwelven society is rumored to have a private gullah language which mixes the two, but no dwelven words have ever been recorded, and if the language existed, the blend of graceful vowel clusters and gutteral consonant sounds would be too awkward to communicate effectively--though it would probably sound hilarious.
Names
Because dwelves do not have a language, there is no such thing as a "dwelven name" in itself. Most dwelves have one elven name and one dwarven name, depending on which race the father was; for example, Seladoro Facebreaker.
Dwelf Traits
A dwelf inherits the deft hands of its elven parent and the stoutness of its dwarven parent, but the awkwardness of their features makes them difficult to like.Stonecunning
This ability grants a dwelf a +1 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (but not when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. A dwelf who merely comes within 20 feet of unusual stonework can make a Search check as if they were actively searching, and a dwelf can use the Search skill to find stonework traps as a rogue can. Also, they retains a weakened version of the dwarven underground instincts; a dwelf gains a +2 to Survival checks underground.
Stability
A dwelf gains a +2 bonus on strength checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
Darkvision
Dwelves can see in the dark up to 30 feet. Darkvision is black and white only, but it is otherwise pretty much like normal sight, and dwelves can mostly function with no light at all.
Languages
Common, Dwarven, and Elven
Fey Meditation
Does not sleep. 1hr meditation = 2hr sleep for other races.
Size
Dwelves are Medium sized creatures. Their height varies between 4 feet and 6 feet tall.
Speed
You have a walking speed of 30 feet.
Deft Hands and Stoutness
A dwelf inherits the deft hands of its elven parent and the stoutness of its dwarven parent, but the awkwardness of their features makes them difficult to like. These characteristics give Dwelves +2 DEX and +2 CON, but at the cost of -4 Charisma.
Poison and Magic Resistance
+2 to saving throws against poison and sleep spells, as well as spells and spell-like effects
Subcategory
Your dwelf characteristics favor one of your parent races more than the other.
Previous Versions
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2/16/2024 6:48:48 PM
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1.0
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Coming Soon
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