Homebrew Gargoyle Species Details
Gargoyles are humanoids with Fiendish traits, such as curved horns, bony eyebrow ridges,pointy ears,fangs,tusks claws, glowing eyes, spiny or barbed tails, leathery bat like wings wings and skin colors ranging in earthy tones similar to masonry and rock surfaces.
Gargoyles have no kinship to fiends,tieflings or cambions, they are descendants of wild gargoyles from the realm of earth that have ended up on the material plane and through long exposure to the nascent magic of the plane became more mortal race then elemental. Gargoyles live in enclaves and clans away from other races and seldom engage with others, though some form close kinship's with few select members of other races.
Gargoyles often make their homes in old ruins out of the way of other races or large stone structures like castles,temple,cathedrals or cliff sides,caves and crevices and will fiercely defend their abodes from unwanted intruders, striking from the darkness on silent wings.
Though they can sustain themselves on normal food such as meat and vegetables, the most common food source for gargoyles are rock and minerals which they need to heal injuries and gain nutrients from. A gargoyles body also absorb trace elements from the minerals they eat, coloring their skins similar to their diet and also deposits into their skins, giving rise to small stony out growths on their bodies, some might look like veins of ore of iron,gold,silver or other precious metals while others gain gem like scales in places or crystalline growths.
Gargoyles reproduce by laying clutches of "eggs", rock like nodes that break apart to reveal newly born gargoyles. Gargoyle young are raised by the community as whole, so that they have no traditional parents, but the clan as a whole fills that role.
A Gargoyle is considered an adult at the age of 15 and has an expected lifespan of up to 350 years. Upon death a gargoyle petrifies from the inside out, completely turning to stone.
The dead are often placed in a secure and secluded chamber or nook of their settlement to form a gallery of silent watchers. These sanctums also serve as centers for the gargoyles religious rites and here they seek to commune with their ancestors spirits or gain access to their ancient home plane of earth.
Gargoyle clans are governed in two ways. the elders who care for matters of traditions,rites and lend their experience on how to deal with any problem that might rise and warrior leader who sees to matters of combat and defense against foes.
Gargoyles a often secluded race. caring little for what occurs outside of their settlements, their base alignment is often neutral. Though Clans that live in more urban areas might take up causes and ideals shared by the races that live among them.
Those gargoyles that falls to evil often gravitate towards the worship of the evil elemental eye in the temple of elemental evil and towards the veneration of Ogrémoch the prince of evil earth elementals. Dreaming of a day when their deities rises up to eradicate mortal races and return the gargoyle race to pure earth elementals once more.
Neutral gargoyles often gravitate towards nature deities or deities with association with the earth and mountains, making so that these clans can often get along with druid circles of their native lands or various dwarf clans.
Good aligned gargoyles often take up causes to combat evil in any form and shape, ranging from being silent protectors of city streets in the night to combat evil directly by going on adventures.
Gargoyles excels in the art of stone craft. often carving beautiful art into rock surfaces that details their clans history, victories,defeats, times of turmoils and occasions of note. gargoyles also often carve runes and their clans mark into their tough,rocky outer skin to designate their names and roles in their clan but also for protections and as magical charms
Ability Score Increase: increase your strength score by 2 and your constitution score by 1
Size: Medium, Gargoyles varies in size from 4 to 7 feet.
Age: Gargoyles mature att he age of 15 and can live up to 350 years
Alignment: Gargoyles tends towards neutral, but some clans can take up causes for good or evil.
Speed: your walking speed is 30 feet.
Flight: You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.
Talons: You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.
Natural Armor: You have tough, stony skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Silent as stone: you have proficiency in stealth, and advantage on stealth checks
Unusual diet: You can eat normal food but also gain nutrients and regain 1d4 hp by eating rock and minerals up to twice per day. this increase to 2d4 hp at level 10 and 3d4 at level 15
Made from stone: you can cast stoneskin on yourself as a action equal to your proficiency score each day.
Darkvision: you can see up to 60 feet in the dark.
Climb: you gain no movement penalty from climbing vertical surfaces
Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Language: you speak and write common,terran and another language native to where your settlement is
Gargoyle Traits
Ability Score Increase. increase strength by 2 and constitution by 1
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