Homebrew Automaton Species Details
Created in a time long forgotten. Automatons are a reminder that ancient technology can be more advanced.
It is very rare to find a working Automaton or even just parts of one. But they are self sufficient enough to be able to repair themselves. It might take a while to gather the materials and tools necessary though.
They tend to be obedient to their creator and are build for specific purposes like house servant, soldier, blacksmith, etc.
Automaton Traits
As an automaton, you have the following racial traits.Creature Type
You are a Construct.
(That means that healing spells that do not work on constructs will not work on you)
Size
Your size is medium.
Speed
Your walking speed is 30 feet.
Routine Maintenance
When taking a long rest you do not have to sleep. But you still get the regular benefits of a long rest.
You will have to run internal diagnostics and are only able to do light activities.
Quick Repair
You gain the Ability to cast the Mending Cantrip at Will as an Action (instead of 1 Minute cast)
If the Mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point).
Mechanical Body
- You have Resistance to Poison Damage
- You have Advantage on Saving Throws against being poisoned
- You are immune to disease
- You do not have to eat, drink or breathe
- You don't need to sleep, and magic can't put you to sleep.
Clockwork Brain
Your brain is a precise, mechanical marvel of engineering.
You have a photographic memory, you always know where north is and how long since sunrise or until sunset.
You can effortlessly calculate even complicated mathematical formulas without the need to write anything down.
Electrical Overload
You are vulnerable against lightning damage.
If you get hit by lightning damage you get "overloaded"
The charge dissipated on its own over the course of an hour. But you can spend the charge in one of the following ways.
- Increase your movement speed by 30ft until the start of your next turn
- Add +1d6 lightning damage to your weapon until the start of your next turn
- Cast the jump spell on yourself without using components or spell slots
Build for a Purpose
You were created to fulfil a specific purpose.
Choose one:
- Servant - You were build as a personal servant (butler, maid, secretary, etc.)
- You gain one proficiency of your choice (Animal Handling, History, Medicine, Performance, Religion)
- Worker - You were build to do manual labor (miner, blacksmith, carpenter, luberjack, etc.)
- You gain a tool proficiency of your choice.
- The tool is integrated into your body and can be deployed as an action.
- Soldier - You were build to fight (bodyguard, bouncer, gladiator, soldier, etc.)
- While not wearing any armor, your base Armor Class is 13 + your Dexterity Modifier
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