Homebrew Felis Species Details

Felis would always help us with small task around town, work with the advernturer guild, and some even joined adventurer in their quest and missions. Felis came be to a reliable part of our small town and they help with what they can and for their work we provide food and shelter. They are hardworking and fun company.

Hailing from a strange and distant land, wandering Felis are humanlike felines driven by curiosity to collect interesting artifacts, help and provide, and lay eyes on all the world’s wonders. Ultimate Worker, the felis usually look for a place to call their home, even if that home is on the road. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost, and no place uninhibited.

Wandering Workers

Most felis remain in their distant homeland, content to dwell in small, tight clans. These Felis build and create to help make food, and craft goods, and largely keep to themselves.

However, not all felis are satisfied with such a life. The Cat Lord, the divine figure responsible for the creation of the felis, gifts each of his children with one specific human trait. Those felis gifted with longing for something new, tend to search far and wide for new things. They seek out inventions, artifacts, and creations. Those who survive this period of wanderlust return home in their older years to share contraptions and inventions of the outside world. In this manner, felis always have a part of the outside world in part of their amazing evergrowing home.

Barterers of New Things

Felis treasure new things rather than old things. A chest filled with gold coins might be useful to buy new things for their intrest, but it’s not intrinsically interesting. In the felis’s eyes, gathering wealth is like preparing to make preparations for their intrest. It’s important to build their interest, but won't fuss over it.

 

 

Tinkers and Minstrels

Curiosity drives most of the felis found outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer path to satisfy their obsessions become wandering tinkers and minstrels.

These tabaxi work in small troupes, usually consisting of an elder, more experienced tabaxi who guides up to four young ones learning their way in the world. They travel in small, colorful wagons, moving from settlement to settlement. When they arrive, they set up a small stage in a public square where they sing, play instruments, tell stories, and offer exotic goods in trade for items that spark their interest. Tabaxi reluctantly accept gold, but they much prefer interesting objects or pieces of lore as payment.

These wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws on a particularly interesting item when an owner refuses to sell or trade it.

Felis Names

The names of an individual Felis is usually branched off of their personality, coloration, favorite item or activity, or a remarkable action they have done before. The naming process can occur at the time of birth, or after a specific event. Names within the Felis race usually have a meaning, some can tell a story, others can hold the origin of that Felis in particular, all in all, a name in a Felis society has deep meaning about that individual, and their society. The Felis themselves, when capable, can even choose their own name, this however, is typically done for those who were not given a name, or those who had left their original society, by will, or by force.

Name Examples: Tigerstripe, Razorclaw, Softpaw, Piddles, Thumper, Chip

 

Felis Personality

A felis might have motivations and quirks not much different from a dwarf or an elf with a similar background. You can use the following tables to customize your character in addition to the trait, ideal, bond, and flaw from your background.

The Felis Obsession table can help hone your character’s goals. For extra fun, roll a new result every few days that pass in the campaign to reflect your ever-changing curiosity.

Felis Obsessions

d8 My curiosity is currently fixed on …
1 A god or planar entity
2 A monster
3 A new interest
4 A wizard’s secrets
5 A weird invention 
6 A magic item
7 A location
8 A legend or tale

 Felis Quirks

d10 Quirk
1 You miss your tropical home and complain endlessly about the freezing weather, even in summer.
2 You never wear the same outfit twice, unless you absolutely must.
3 You have a minor phobia of water and hate getting wet.
4 Your tail always betrays your inner thoughts.
5 You purr loudly when you are happy.
6 You keep a small ball of yarn in your hand, which you constantly fidget with.
7 You are always in debt, since you spend your gold on new interests and gifts for friends.
8 When talking about something you’re obsessed with, you speak quickly and never pause and others can’t understand you.
9 You are a font of random trivia from the machines and creations you have discovered.
10 You can’t help but pocket interesting objects you come across.

Felis Traits

Your felis character has the following racial traits.

Ability Score Increase

Felis are adorable and cute creatures. Your Charisma score increases by 1.

Age

Felis typically mature at the ages of 12 or 13 and live up to 125 years

Size

The Felis kind are Small Beasts, ranging from 2 to 3 feet tall on their hind legs Your size is small.

Speed

Your base walking speed is 25 feet with a climbing speed equal to 15 feet.

Darkvision

You have a cat’s keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. 

Quadrupedal Lineage

 Due to your origins, when you drop to all fours, you increase your movement speed by 10, but you must not be wielding anything or wearing heavy armor to gain this benefit

Feline Weaponry

Because of your claws, you have a climbing speed of 15 feet. In addition, your claws and teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.

Cat’s Talent

You have proficiency in the Perception and Stealth skills.

Languages

You can speak, read, and write Common and one other language of your choice.