Homebrew Mudwing Species Details

Mudwings are dragons built for strength. They have thick, armoured scales and high stamina. However, they are loyal to their siblings and most will do anything to protect them. Mudwings are large dragons with flat snouts and scales in earthy tones. They can breathe fire and hold their breath for up to an hour.

Sibling Bond

Mudwings, unlike other tribes, live in troops of siblings, with the eldest, the bigwings, as the caretaker and leader. These sib groups love and trust one another a great deal and work well as units of soldiers. They also protect one another and feel the loss of a sibling deeply.

Mudwing Names

Mudwings have names that generally relate to the earth, swamps, and the flora and fauna that live there, or words for earthy colours. The name may be named after a certain characteristic of the Mudwing, e.g. a Mudwing with orange scales might be named Ochre.

Possible Names: Moss, Amber, Toad, Quagmire, Reedgrass, Heron, Sludge, Landslide, Crayfish, Bulrush, Billabong, Sienna, Moor

Mudwing Traits

You have the following racial traits.

Ability Score Increase

When determining your character's ability scores, increase your Strength score by 2.

Age

Mudwings reach adulthood by the age of 6. The oldest Mudwings can live to be 150 years old.

Languages

You can speak, read, and write Draconic.

Creature Type

You are a Dragon.

Size

You are Large.

Speed

Your walking speed is 30 ft, your flying speed is 35 ft and you have a swimming speed of 25 ft.

Swamp Lungs

You can hold your breath for up to 30 minutes, and an additional 30 minutes on a successful DC 12 Constitution ability check.

Fire Breath

You can use your action to exhale dragon fire, if you are not cold or in a cold location (determined by the DM). It When you use your fire, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 fire damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your fire 3 times, you can’t use it again until you complete a short or long rest.

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