Homebrew Druigrad Species Details
Pain. Nothingness. Wandering - until pain shakes you to your core, as if a thousand suns were resting upon you. You feel weight and space latching onto you as bright light and blurs of color take your vision. The colors start to take shape as the world comes to view around you. It feels liminal, familiar - but different, out of place. You look to your body and feel your cold skin. Your sluggish limbs rise for your inspection they are not your own, the horror makes you draw a gasp of air - something completely new - the newly used lungs burning with fresh air. Its as if the body you are inhabiting knows there is an unwanted tenant and is rebelling to evict you. To its dismay, it begrudgingly follows your intent and commands - forever racking your body of pain.
This is the beginning to many Druigard, much like the warforged, these are souls trapped or sealed (but inside of an undead) vessel. Powerful mages with rigorous discipline and countless sacrifices, those who have pursued the dark arts have focused their efforts in creating human or fleshy husks in contrast to metal caskets for their eternal mortal journey. Slipping past many, there were few who were able to unlock this forbidden ritual, though their names would not be known by most. For the soul encased in its husk, can remember its name and (if its lucky) some memories of when it was alive, as most Druigrads are individuals who are seeking answers about their forgotten past. They usually favor adventure and exploration as the more they see the more they might unlock pieces of their memory. Generally light hearted and carefree as they know they have escaped death in the past, so it doesn't hold much urgency in their lives. Though they may seem naive and carefree this does not mean they are considered good or righteous people. Their disregard for the importance/ sincerity of life coupled with their limited understanding of the world around them and the consequences there-of, can make Druigrad a ticking time bomb of havoc and turmoil. However, there have been some cases of Druigrad being morally conscious, with outside intervention. As they are naive to how the world works, they are often ready to accept answers as truth - giving a good samaritan a chance to be a role model for a Druigrad.
Being partly undead they do have some advantages innately given to them. As they are undead they do not require to eat, drink, or sleep in order to keep living. **Although 1 lb of flesh or 3 quarts of blood must be consumed to strengthen the bonds of undying forces holding the body together**. Though they do not typically enjoy this process, it is necessary to keep their body functioning. Their undead body remembers the language of their entropic journey, giving them the ability to speak with the dead as if talking to another person. Their body is also usually a hodgepodge of stolen parts, left overs, or whatever their creators could get ahold of. This allows body parts to be easily removed or attached for addition and "upgrading" easily and with entropic forces tethering the body together allows for severed/ detached limbs to move at their hosts whim.
"A skittering can be heard on the floor. Did the damn cat get in again? A quick scan of the room reveals nothing, but the scratching and skittering continues - a shadow races across the far side of the wall from the fireplaces light. Its too small to be a cat. A Rat then? Skittering, scratching, a fumble and a scramble. The clashing of knocked over pans catches my ear and race over to get the varmint, but theres nothing. A single gold coin rolls at my feet, i look to the origin of its movement.... A hand... pulling my months worth saving of coins by its middle finger out the window sill. I scramble to get my sling and race to the door to find my shot, instead what a saw was a man holding out his arm as the hand crawling with the coin purse jutted up and attached to him!" A Farmer of the Allegro Court
Druigrad Traits
Your Druigard character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.Ability Score Increase
Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Alignment
Most Druigard take to the streets, mountains and oceans anywhere, where adventure could be had - leaning their views to a more neutral stance. But some have absorbed the morality, or lack thereof, of the beings with which they were found by.
Size
Your size is Small to Medium. To set your height and weight randomly, start with rolling a size modifier:
Small:
Size Modifier = 1d6
Size Modifier = 4 feet + 6 inches + size modifier
Weight in pounds = 100 + (2 x size modifier)
Medium:
Size modifier = 2d6
Height = 5 feet + 10 inches + your size modifier in inches
Weight in pounds = 270 + (4 × your size modifier)
Speed
Your base walking speed is 30 feet.
Undead Resilience
Your undead body gives you supported fortitude:
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep.
Entropic Curse
You must eat 1 lb or drink 3 quarts of blood a day, in order for your body to maintain its bond. If not maintained, you must make a death saving throw every (your proficiency) hours - on your 3rd death saving through you turn into an Undead Zombie or Skeleton
Wide coverage
Your body parts/ limbs are removable and continue to function normally up to 100 ft away
Hands share your initiative order and have their own movement of 5 feet per round
You may use your reaction from your body parts position
You may use any detached body part/ limb as an arcane focus for your spells.
Vessel's Memories
You gain one skill proficiency and one tool proficiency of your choice.
Languages
You can speak, read, and write Common and one other language of your choice. Your undead body also gives you the ability to speak with undead.
Comments