Homebrew Mindflayer Species Details
Telepathic badasses
Mindflayer Traits
+2 Int, +1 Wis, +1 Cha, Magic Resistance, Innate Magic, Tentacles, Extract Brain, Mind Blast, Darkvision,Ability Score Increase
+2 Int, +1 Wis, +1 Cha
Magic Resistance
Advantage on magic saving throws
Innate Magic
Can cast Detect thoughts (at Level 3) and Levitate (at Level 5) at will, and can cast Plane shift (self only) (at Level 7) and Dominate monster (at Level 9) once per day
Tentacles
Melee. Unarmed. Int modifier + proficiency bonus (if proficient in saving throws) to hit. 1d6 + Int modifier psychic damage. If medium or smaller, grappled (DC 15), and DC = 8 + your proficiency bonus + your intelligence modifier vs Int saving throw or be stunned
Extract Brain
Melee. +7 to hit. Against grappled incapacitated humanoid. 1d10 psychic damage. If kills Mind Flayer extracts and devours brain. +1d10 at level 3, 5, 7, 9, 11, 13, 15, 17, and 19
Mind Blast
Level 2 ability, 12-foot cone, DC = 8 + your proficiency bonus + your intelligence modifier vs Int saving throw, 1d8 + Int modifier psychic damage and stunned for 1 minute. They can reroll against stun on their turn. +12 feet at level 4, 6, 8, 10. +1d8 at level 5, 7, 10
Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
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Posted Nov 19, 2021THIS IS SO COOOOOOOLLLLLL