Homebrew Mind Flayer Species Details
Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures come near.
Mind Flayer Traits
Your mind flayer character has certain traits deriving from your illithid ancestry.Ability Score Increase
Your Intelligence score increases by 2, and your Charisma score increases by 1.
Age
Illithids fully complete ceremorphosis by the age of 9, and have become fully mature by age 15. Illithids live longer than humans, but rarely past 150.
Alignment
Illithids normally have a natural tendency towards hierarchy, discipline, and cruelty, and most have an alignment or lawful evil.
Size
Most illithids are at least as tall as a human, most standing a few inches over six feet over six feet, but their bodies are very slender and emaciated, weighing much less than an average being of their stature. Your size is medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You have darkvision up to a range of 60 feet. You can see in dim light as if it were bright light, but can't see colours, only shades of grey.
Lesser Magic Resistance
Whenever you are proficient in a saving throw against a magical spell or effect you gain advantage on it.
Mind Blast
Though significantly weaker without the full power of the mind flayer's collective networked intelligence behind them, lone illithids' mental assaults are still dangerous. You can let loose a wave of psionic energy against a creature you can see as an action. The target must make an Intelligence saving throw with a DC equal to 8 + your Intelligence modifier + your proficiency bonus or take 1D8 psychic damage. At 6th level, this damage increases to 2D8 and at 11th level, the target is stunned for the round. Once you use this you must finish a short or long rest to use it again.
Tentacles
You can use your powerful tentacles to pull a foe's head closer to your mouth. If a creature starts its turn grappled by you, it takes 1D4 psychic damage. If a humanoid grappled by you is reduced to 0 hit points, you may kill it by extracting its brain. When eating a creature's brain, you learn some of its memories or recent thoughts of the DM's choosing.
Languages
You can speak, read, and write Common and Undercommon, and can write Qualith. You can also communicate with any creature you can see within 120ft. of you, and prefer to do so as speaking aloud is unnatural and difficult for you.
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