Homebrew Dark Goblin Species Details
Physical Description:
Dark Goblins are smaller than their surface-dwelling cousins, standing around 3 to 3.5 feet tall on average.
Their skin is a deep charcoal or obsidian black, allowing them to blend seamlessly into the shadows of the Underdark.
Their eyes possess an eerie glow, ranging in color from blood red to luminescent green, aiding them in navigating the darkness.
Dark Goblins have elongated fingers and toes, ideal for climbing the rocky walls and caverns of their underground homes.
They have large, bat-like ears that can pick up even the faintest sounds in the silent depths.
Culture and Society:
Dark Goblins live in tightly-knit communities deep within the vast labyrinthine tunnels of the Underdark.
They are skilled scavengers and opportunistic hunters, making use of whatever resources they can find in their harsh environment.
Dark Goblin society is hierarchical, with the strongest and most cunning individuals typically rising to leadership positions.
They worship deities associated with darkness, trickery, and survival, often offering sacrifices to appease their dark patrons.
Despite their reputation for mischief and thievery, Dark Goblins are fiercely loyal to their own kind, viewing outsiders with suspicion and hostility.
Abilities and Traits:
Darkvision: Dark Goblins can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. They can't discern color in darkness, only shades of gray.
Stealthy: Dark Goblins have a natural aptitude for stealth, allowing them to move quietly and remain hidden in the shadows. Advantage on Stealth checks when in dim light or darkness.
Climbing Prowess: Their elongated fingers and toes grant them proficiency in climbing difficult surfaces, such as sheer cliffs or cave walls. They have a climbing speed equivalent to their walking speed.
Resilience to Underdark Hazards: Dark Goblins have developed a resistance to the environmental hazards of the Underdark, such as poisonous gases and oppressive darkness. Resistance to poison.
Dark Constitution: Dark Goblins have a strong constitution from dwelling in the depths. +1 to Constitution
Role in the Game:
Dark Goblins can serve as formidable adversaries for adventuring parties exploring the depths of the Underdark, ambushing them from the shadows with hit-and-run tactics.
Alternatively, they can be potential allies or quest-givers for parties seeking knowledge or assistance in navigating the treacherous underworld.
Their proficiency in stealth and climbing makes them excellent scouts or infiltrators for more nefarious organizations or villains in your campaign setting.
Dark Goblin Traits
The Dark Goblins, denizens of the unfathomable depths of the Underdark, are a shadowy and enigmatic race. With skin as black as the abyss and eyes that gleam with an unsettling luminescence, they navigate the labyrinthine tunnels and caverns with unmatched agility and stealth.Darkvision
Dark Goblins can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. They can't discern color in darkness, only shades of gray.
Stealthy
Dark Goblins have a natural aptitude for stealth, allowing them to move quietly and remain hidden in the shadows. Advantage on Stealth checks when in darkness.
Climbing Prowess
Their elongated fingers and toes grant them proficiency in climbing difficult surfaces, such as sheer cliffs or cave walls. They have a climbing speed equivalent to their walking speed.
Resilience to Underdark Hazards
Dark Goblins have developed a resistance to the environmental hazards of the Underdark, such as poisonous gases and oppressive darkness. Resistance to poison.
Nimble Escape
Dark Goblins can take the Disengage or Hide action as a bonus action on each of their turns.
Dark Constitution
Dark Goblins have a strong constitution from dwelling in the depths.
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