Homebrew Dragon Species Details
Your dragon must be of a species of true dragon, each of which possesses unique characteristics and powers. (This choice is hugely significant, for while your dragon need not adhere to the stereotypes common to its species, it still represents a legendary breed of creature about which other cultures and species have strong opinions. While what constitutes a “true dragon” is determined by your campaign setting, as a rule all true dragons meet the following qualifications:
■ Possess a breath weapon and the ability to fly
■ Greatly advance in power as they age (growing through multiple age categories)
Dragon Traits
We have scales but are not reptiles. We fly but are not birds. The temperature of our blood does not easily identify us. Stop comparing us to other creatures and start comparing them to us—a far more sensible arrangement.Ability Score Increases
You can increase two different ability scores of your choice by 2.
Element Affinity
You have a primary breath weapon option according to your species. The saving throw DC of your breath weapons is equal to your dragon save DC.and damage of your breath weapon are determined by your class (see the Dragon breath weapon table), while the type of damage dealt by your breath weapon and its saving throw type is determined by your species. On a successful saving throw, a target takes half damage from your breath weapon.
Once you have used a breath weapon, you cannot use this feature again until you recharge it. To recharge it, roll a d6 at the end of each of your turns. On a 5–6, your breath weapon recharges. Your breath weapon also recharges when you finish a short or long rest.
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
You are immune to the type(s) of damage your breath weapon deals (determined by your species).
Certain features and attacks deal damage of your energy type, which is determined by your species. If an effect deals multiple types of damage, damage of your energy type is divided evenly between those damage types (rounded down).
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Adamantine | Fire | 5 by 30 ft. cone |
| Amber | Slashing | 15 ft. cone(Dex. save) |
| Amythyst | Force | 15 ft. cone(Dex. save) |
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Brown | Slashing | 15 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Crystal | Radiant | 15 ft. cone (Dex. save) |
| Deep | Psychic | 15 ft. cone (Wis. save) |
| Electrum | Lightning | 5 by 30 ft. line (Dex. save) |
| Emerald | Psychic | 15 ft. cone (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Grey | Acid | 5 by 30 ft. line (Dex. save) |
| Jade | Poison | 15 ft. cone (Con.save) |
| Jancinth | Fire | 15 ft. cone (Dex. save) |
| Mithral | Radiant | 15 ft. cone (Dex. save) |
| Nickel | Force | 15 ft. cone (Dex. save) |
| Orange | Fire | 5 by 30 ft. line (Dex. save) |
| Orium | Poison | 15 ft. cone (Con.save) |
| Pearl | Fire | 15 ft. cone (Dex. save) |
| Pink | Acid | 5 by 30 ft. line (Con. save) |
| Purple | Fire | 30 ft. cone (Dex. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Sapphire | Thunder | 15 ft. cone (Con. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| Steel | Acid | 5 by 30 ft. line (Dex.save) |
| Topaz | Necrotic | 15 ft. cone (Con. save) |
| Obsidan | Acid | 5 by 30 ft. line (Dex. save) |
| White | Cold | 15 ft. cone (Con. save) |
| Yellow | Slashing | 15 ft. cone (Dex. save) |
Alignment
Dragons are typically born with an alignment according to their species. You are free to choose any alignment you wish, but know that choosing one atypical of your species may bring harsh judgment from others of your kind.
Size
Your size is based on your Constitution, as detailed in the Features by Constitution table.
Speed
Your speed is based on your size, as detailed in the Features by Constitution table.
|
Constitution Score |
Size | Speed |
|---|---|---|
| 1–11 | Small | 30 ft., fly 60 ft. |
| 12–17 | Medium | 30 ft., fly 60 ft. |
| 18–21 | Large | 40 ft., fly 80 ft. |
| 22–25 | Huge | 40 ft., fly 80 ft. |
| 26–30 | Gargantuan | 50 ft., fly 120 ft. |
Languages
You can speak, read, and write Draconic.
Shapechange
As an action, you can magically polymorph into a humanoid or beast with a challenge rating no higher than your character level or back into your true form. You revert to your true form if you die. Any equipment you are wearing or carrying is absorbed or borne by the new form (your choice). In a new form, you retain your alignment, hit points, Hit Dice, ability to speak, proficiencies, Intelligence, Wisdom, and Charisma scores, and the Change Shape action.
Additionally, while you are in the form of a humanoid, you retain your Spellcasting feature, regardless of the effect used to assume your new form.
Age Category
You gain more power as you age. While you may grow in power through combat experience, you cannot advance to the next age category until you reach 7th level, 13th Level, and 19th Level.
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