Homebrew Feyblood Species Details

Variety in All Things

Usually, Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.

A Feyblooded human is hardly much different - if not a bit more aloof, mischevious, and adventurous. They might generally be more inclined to live among nature versus in the bustle of a stone city, feeling at home and in place amongst the green of forests. If a Druid were a race, the Feyblood Human would be it.

EVERYONE’S SECOND-BEST FRIENDS

Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats, magistrates, merchants, and functionaries of all kinds.

Dwarves. “They’re stout folk, stalwart friends, and true to their word. Their greed for gold is their downfall, though.”

Elves. “It’s best not to wander into elven woods. They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned racial pride and actually treat you like an equal, you can learn a lot from them.”

Halflings. “It’s hard to beat a meal in a halfling home, as long as you don’t crack your head on the ceiling—good food and good stories in front of a nice, warm fire. If halflings had a shred of ambition, they might really amount to something.”

 

 

 

Feyblood Traits

It’s hard to make generalizations about humans, and it's even harder to make generalizations about humans blessed by Fae spirits and magic - but you have these traits.

Elusive Nature

You are hard to pin down and quicker to resist confinement. Any saving throws you made to end a spell or condition may be done at the beginning of your turn instead of the end.

Darkvision

You were not born into this elvish nature, but the Fae Blessing you came into in your infancy has gifted you superior sight. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Nature's Companion

Whenever you make a Wisdom (Animal Handling) check related to beasts, fey, or plants, you are considered to have expertise in the Animal Handling skill and add double your proficiency bonus to the check instead of your normal proficiency bonus.

Additionally, through small sounds and gestures, you can communicate simple ideas with Small or smaller beasts. You can understand simple ideas communicated to you by Small or smaller beasts.

Fey Magic

Because of the Fae Blessing, you've been gifted innate druidic magic that you can call upon. You know one cantrip of your choice from the Druid spell list. Starting at 3rd level, you can cast the Barkskin spell with this trait without requiring material component. Once you cast this spell with this trait, you can't do so again until you've finished a long rest. You can also cast this spell with any spell slots you have of 2nd level or higher.

Ability Score Increase

You may increase one ability score by +1 and one ability score by +2.

Age

Fey-Touched Humans reach adulthood in their late teens and can live up to 213 years of age at their very oldest.

Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Previous Versions

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