Homebrew Asuran Species Details
The asura are a race of diminutive artisans who secretly dwelt below-ground for thousands of years until the minions of the Great Destroyer forced them out of their underground homes in 1078 AE. Since then, they have adapted to surface life and quickly established themselves as one of the most powerful races in Tyria.
Physiology
By human standards, asura are very short. Described as only coming up to the belt of a human, an asura is usually between three feet ten inches and four feet eleven inches tall. They typically have slender builds, with the head, hands, and feet in somewhat exaggerated proportions. The head in particular is a wide, flat ellipsoid whose width is extended further by large, highly articulate ears which usually drop from the sides of the head. Asura eyes are large and come in a variety of colors; their size is the evolutionary result of being a subterranean race, as small frames can easier traverse their traditional homes in the depths. Their mouths are wide and filled with pointed, shark-like teeth. Asura typically have grayish skin and dark hair. Male and female asura are very similar in appearance; they are mostly differentiated by voice and ear structure.
In matters of childbirth and early development, little is known outside of the knowledge that asura give birth to live young in the same manner as humans (that is, they are placental mammals). According to an asura named Budge, a child's first words can come as soon as the day after their birth, however the player character's response alludes to the speech being infant babbling; but this does suggest asura are able to learn speech at a very young age. An asura will live 5-10% longer than a human, assuming no laboratory mishaps.[1]
Culture
The asura value intelligence and intellectual superiority over all other attributes. Individual asura will dedicate an entire lifespan to building a portfolio of successful projects or becoming the foremost expert of some tiny aspect of the arcane. They constantly seek to prove their own intellectual superiority, and by extension the superiority of the asura race. This typically results in asura being arrogant to the point of rudeness towards others, especially towards non-asura races. The asura have quickly established their intellectual and magical superiority over the other races and view them as useful primarily for heavy lifting, taking risks, and asking stupid questions.
Asura magical technology is second to none. Their experiments with magic are evident through the impressive floating structures found around and within their cities. Many asura study the difficult art of golemancy, and golems are often used for defense and general work. The golems' complete absence of intelligence and huge size complements the asura perfectly. The most important contribution of the asura to Tyrian society is the asura gate network which links many of the major cities of Tyria. To maintain this, they have retained a neutral attitude to all races.
The asura education holds three forms. First, children learn in small groups in labs within Metrica Province. When they're old enough, if they qualify, they join one of the three asuran colleges: The College of Statics, College of Dynamics, and College of Synergetics. Thirdly, asura will often study under mentors as an assistant; it's unclear when this takes place in the asuran education span, however. After graduation from college, asura typically join a krewe and a lab until they can become their own krewe leaders.
The asuran script, the asura's written language, is among the most used writing styles in Tyria. Though only used by asura who also use New Krytan, it is one of the parts of their culture that has remained unchanged since their surfacing from the Depths.
Asura have a strong sense of family and extended family, they affectionately refer to their children as "progeny" or "offspring". They also venerate their parents, and grandparents.[2] Asura traditionally cremate their dead. Asura tend to practice serial monogamy, in that they have a serious romantic relationship with only one other asura at a time. Most of these relationships are equal partnerships which often (but not always) have a firm, pre-determined end date. Most often, such relationships come out of two asura who fall in love with the same beautiful concept. These marriages of the mind produce rapid development of ideas, increased conceptual paradigms, and/or children. Relationships that break up tend to feature more fights about who gets the inventions than who gets the kids.[3]
Religion
Asura believe in the Eternal Alchemy - the idea that all beings and magic in the world are a part or function of a greater purpose or "machine". Asuran life is built around the research of the Eternal Alchemy - the asura join one of three massive colleges dedicated to this research, each covering different fields. It is believed once complete mastery is gained over the Eternal Alchemy, mastery will be gained over all of Tyria. There are various asura who proclaim that Eternal Alchemy is not a religion, but rather a science.
The Inquest is a meta-krewe which believes that the Eternal Alchemy could be controlled and manipulated like any other machine. Members of the Inquest thrive on controlling power and knowledge, and their experiments are less ethical and more dangerous than those performed by other asura. They have no qualms about experimentation on sentient beings.
Government
Rather than organized government, the asura prefer to utilize krewes: small, efficient task forces led by the most experienced member, designed to allow any individual asura to reach their maximum potential in any particular task. The asura also have a group known as the Arcane Council who are responsible for the mundane parts of asura city life. The members of this council rotate - membership into this council is granted by performing a task which benefits the asura as a whole. The role is rarely desired as it means an individual asura cannot spend time advancing one's own research.
Naming Conventions
An asura's name often consists of a short, sharp first name with one or two syllables. Feminine asura names typically end in -i or -a vowel sounds, but are not required to do so. Masculine names often end in a consonant sound. Both male and female Asuras often have two of the same letter in a row somewhere in their name, this being a cultural norm, but it is certainly not required. Asura do not have a last name, instead opting to use job titles, a krewe name, or honorifics to differentiate themselves. Those who choose to take a last name of a style similar to humans are rare and are considered eccentrics, and their surname is often ignored by other asura.[4]
Asuran Traits
Ability Score BonusAbility Score Increase
Your intelligence score increases by 2. Your Charisma score increases by 1.
Age
Very young Asura mature more quickly than humans and are able to speak within a few months of birth, however as they grow older their growth rate slows and matches about the same rate as humans. Their typical "elderly" age is 90 to 110 years old.
Alignment
Asura can be very Lawful, not wanting their work or the flow of society to be disturbed, or very Chaotic, being more akin to mad scientists. They can also be Good-natured, desiring to genuinely accomplish helpful breakthroughs for others, or Evil, being power-hungry and willing to sacrifice others to achieve their own goals.
Size
Asura are between 3 foot 10 inches and 4 feet 11 inches. Your size is Small.
Darkvision
Being from the deep underground, and with the large eyes to accompany such a lifestyle, the Asura can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Superior Intellect
You are proficient in the Arcana, Insight, and Investigation skills.
Languages
You can speak, read, and write Common and Deep Speech.
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