Homebrew Ghoran Species Details
A race of sentient plant-like people perhaps created from fey magic or druid magic, it is hard to know precisely. Though technically immortal the Ghoran lack any way of reproduction. Instead when they think their death is at hand they expel a seed from their chest and that seed grows into a whole new version of them. The Ghoran retain any memories from past lives whether they be good or bad. Bark like skin adorns their bodies, and sap runs through their veins. Any hair they have would undoubtedly be made of plant matter. Other then that Ghoran can vary drastically and can even take on new appearances depending on where they grow from. Ghoran are very emotional creatures and wish to share their emotions with others, this made it very easy to coincide with the emotive mortal races.
Ghoran names are usually very simple, sometimes it is an aspect of themselves or maybe it is something they enjoy. Perhaps their name is that of someone dear from a past life, regardless Ghoran never have last names for they have no reason for them. Some sample names might be: Purity, Moss, Joy, Leaf, etc.
Ghoran Traits
Ghoran are Unaging creatures with memories from all their past lives, however most of their past lives have been spent among nature.Ability Score Increase
Ghoran are very beautiful and emotive creatures, they are also hardy like the trees they grew from. +2 Con +1 Cha
Age
A ghoran's body does not age, it could be less then 1 year old or thousands of years old.
Alignment
Ghoran, as they are beings of nature, tend to be neutral to the laws of man. perhaps some may even disregard the laws of man being chaotic. As for good or evil most tend to be good aligned, but their are exceptions.
Size
Ghoran range from 4 to 7 feet tall, they are medium creatures.
Speed
Your walking Speed is 30 feet
Languages
You can speak, read and write Common and Sylvan
Past Knowledge
Because of your numerous past lives you have proficiency in Nature and one other mental skill.
Ghoran Magic
You have small bits of magic in your body allowing you a bit of magic. Once per long rest you can cast "Goodberry" and "Detect Poison and Disease" using your Charisma (8 + Prof. + Cha Mod). At level 5 you gain the ability to cast Speak With Plants using you Charisma as well.
Plant Body
Your body is built of sturdy bark and you are different from humans in a big way. Your bark like skin is sturdier then most allowing you a +1 to AC even when not wearing armor. If you do not consume water once per day your body will dry out giving you 1 Level of Exhaustion and Vulnerability to Fire damage. Upon 3 days passing without water a Ghoran will dry up and die, ending the cycle of reincarnation. Dying in this way makes the Ghoran unable to be revived by any means short of a wish spell. A Ghoran requires no food to survive, but does require twice the amount of water. Ghoran still sleep and breathe as per normal creatures. A dead Ghoran's body is very different from other mortal corpses. Ghoran bodies are immune to Animate Dead and Create Undead and after 3 days their is no evidence of their body as it has turned to soil. You count as a plant creature for the purpose of magic spells.
Seed of Life
As an action you plant your life seed in the ground. Your current body takes a level of exhaustion and Max HP is reduced by your level. In 2d4 days your current body will wither and die along with any ailments or curses and a new Ghoran body will form from the seed via the Reincarnate spell. You remain Ghoran and may change your appearance if you wish, you also retain all memories, levels and proficiency from your past life.
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