Homebrew Descender Species Details

They are celestials that often have familial ties with at least one god and get their names from the one they serve or have the closest relation with. Their celestial forms are often a mix of their heritage and what the god they serve represents. Death can only come from combat or at the hands of a god as they do not age after reaching the age of maturity. They age three times slower than humans and reach maturity at the age of 60. 

As a consequences of their actions they are forced to relive life from the age of 10 with their memories slightly obscured often resulting in them misremembering or forgetting things easily. They bore slight traces of their former looks but otherwise their outward appearance mimics the race they appear near. The mimicked appearance does not grant them any additional racial bonuses outside of the ones affected by appearance.

Descender Traits

As a celestial being they retain their light though their form has changed to reflect their new beginning.

Languages

Celestial is your mother tongue and you can read, write, and speak common. You are also granted the languages of your mimicked race plus/or up to 2 other languages you and your DM feel appropriate.

Celestial Resistance

You have resistance to necrotic damage and radiant damage.

Ability Score Increase

Your CHA and CON increases by +3. An increase or decrease to CHA based on the mimicked races CHA.

Darkvision

Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Mercy

You know the Light cantrip. Once you reach 3rd level, you can cast the lesser restoration spell once with this trait, and you regain the ability to do so when you finish a long rest. Once you reach 5th level, you can cast the daylight spell once with this trait as a 3rd-level spell, and you regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Healing Hands

As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
2/29/2024 1:35:58 AM
9
0
--
Coming Soon
2/29/2024 1:44:11 AM
14
1
--
Coming Soon
2/29/2024 1:54:01 AM
8
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes