Homebrew Desmocama Species Details
The desmocama are bat like humanoids that dwell in caves or in the middledark. They hide amongst the shadows waiting for a lone stragglers or foolish adventures to capture. What the person hears before they sweep down is a click that echoes all around them. Captured victims are flown down to their temples and are sacrificed to Camazotz-lord of the desmocama-which in return provides them fire. Desmocama are agile with their nimble bodies but prefer to always be in the air or hanging from above. Usually the desmocama are considered evil for their religion but a few do break away from the colony and are shunned if they ever return. A desmocama can leave the cave during the day but prefer the night more.
What a person from below would see is a brown furry humanoid creature with a 5 foot wingspan, large sharp fangs, a leaf like nose, and thin hands and legs. When standing they hunch over with their chest sticking into itself like they are trying to not be seen.
Desmocama Traits
Your Desmocama character has the following traits.Ability Score Increase
Your Dexterity score increases by 2, and your Constitution score increases by 1.
Age
Desmocama reach maturity at the age of 3. Their Average life span is 40 years.
Size
You are slightly smaller then an average human with a hunched back making you about 4'10" and 120 pounds. A fully mature desmocama is a medium creature while a younger one is small.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
You are a Humanoid.
Flight
You have a fly speed of 30 and a hover.
Leech life
When you take the Attack action on your turn, you can replace one of your attacks with a bite. The creature must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d8 necrotic damage. On a successful save, it takes half as much damage. This damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). The damage total is how many hit points you regain.
Echolocation
As a bonus, you make a loud clicking noise that echoes all around you. In an enclosed space (i.e. a cave) you have blindsight all the way up to 120 feet around you and can accurately see what is physical creatures are hiding. In an open area it turns into 30 feet.
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