Homebrew Dakari Species Details
The Dakari are a long-forgotten race of beings that once inhabited the planet of Omari. They were said to be well versed in the studies of the stars above their home planet. This propelled their society to soon discover that the world did not simply end at the sky, but that life existed elsewhere across the stars above. Unfortunately this curiosity would lead them down a path towards their own destruction. The Dakari soon learned how to traverse the stars in the pursuit of higher learning. This knowledge helped them harness their innate abilities and eventually led the Dakari to discover an entirely new element. Spatial magic they would soon deem its name, the same magic that would be the downfall of their entire race...or so people think.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type. (The autognome is a noteworthy exception because of its Healing Machine trait.)
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description of the race in question.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Dakari Traits
As a dakari player character, you have the following traits.Creature Type
You are a Humanoid.
Size
You are Medium.
Speed
Your walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Sustained Space
As a Dakari your natural connection to Spatial Magic has rendered you immune to any spell that would banish you from your current plane of exitance against your will.
Careful Concealment
Your Dakari heritage allows you to use Spatial Magic in order to mask your own appearance, you may cast the disguise self spell without expending a spell slot a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Spatial Step
As a Dakari you can use your Spatial Magic as a bonus action, to magically teleport up to 30 feet to an unoccupied space you can see, and 60 feet at 9th level. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Spacious Stronghold
As a Dakari when you reach 13th level, you gain the ability to cast the spell magnificent mansion without expending a spell slot or using any material components once per long rest. This spell takes 1 minute to ritually cast, and the entrance remains open until you will it shut. You are capable of shaping your own pocket plane of existence into whatever image you see fit, and any other creatures may enter it along with you as long as the entrance remains open, upon exiting you will always be returned to the location at which you entered the space.
Previous Versions
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Coming Soon
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