Homebrew Antarian Species Details

The Antarians. They are the most recent newcomers to the known realm. But they already started to became infamous just by their recent involvement. From individuals becoming important players in the economy, to industrious researches and engineers, to kind teachers educating urchins, to reliable beast hunters. Everyone with an individual interest and goal in mind, coming to the realm and instantly attempting to actively influence it.

Yet what unites them all is their exceptional sharp mind, capable storing and recalling seemingly any piece of information they come or came into contact with. And nearly mindbreaking ability to manipulated materials to their will, allegedly able to craft everything out of any material. Even most of claims recounting their abilities are exaggerations, there is a core truth to their extraordinary abilities.

More shocking for the people is indifference of the Antarians to any god or god-like creatures. Never really giving them great significance for their own life, never devoting themselves fully to one and rarely seeking them out for some matter. Then often addressing them with plain, but polite formality or sometimes very casually like in a mundane conversation. The Antarians explain this kind of behaviour by referring back to their homeworld called "Midgard", where no gods guide the world, but natural laws, unchanging constants of their homeworld.

Antarian Traits

Your Antarian character has the following racial traits.

Ability Score Increase

Increase one ability score by 2 and increase a different one by 1, or increase three different scores by 1.

Cold Resilience

You have resistance to cold damage. Also, you get one level of exhaustion lower from natural and artificial cold hazards like snowstorms.

Creature Type

You are an Aberration.

Geistesblitz

Every time you make an ability check with the following skills:  Arcana, History, Insight, Investigation, Medicine, Nature or Religion, you can grant advantage to this roll. You can use this trait a number of times equal to your proficiency bonus and you regain all expended uses after a long rest.

Mindpower

Your mind is a construct of the surreal, an incredible gift of your kind. It is able to affect the flow of magic, shielding your psyche and physis from many dangerous magical effects. You gain following benefits:

  • You have advantage on Intelligence, Wisdom and Charisma saving throws against spells.
  • You gain resistance against psychic damage.
  • You can remember and recall any information about objects, creatures and locations you ever heard, saw and sensed without any requirements.
  • Any information you have gained by any way or means can't be altered or removed from your memory and you can't be forced by any means to do so.

Masterful Crafting

You are very industrious and able to create and craft incredible high-quality products on the wimp. You gain the following benefits.

  • You gain tool proficiency with one artisan tool of your chose.
  • You only need 2/3 of the material costs and time to repair, modify or craft an item. Scraping a small to medium-sized object can be done without material loss for 1/2 the time. Enchantments will be lost this way.

Size

You are medium.

Speed

Your walking speed and swimming speed is 30 feet.

Previous Versions

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