Homebrew Devil Species Details

To be greeted with the greatest respect or the end of a blade comes hand in hand with the Devils of Hells. Starting from the rotting and torturous pits of the war-ridden Hells, Devils have great abilities and power from their infernal heritage. The strongest of Devils become feared across the realms and worshipped in the depths of Avernus. Devils have unlimited potential and often exploit the weakness of mortals with contracts and ties.

Rigging the Game

Devils can be brought into power from creation, or they claw their way up the ranks of the infernal hierarchy. Often, self-made Devils manipulate society and politics in their favor, making them highly intelligent and extremely dangerous. On rare occasion do Devils obtain a position of power through brute force, however, it is not unheard of. 

Hell Bound

Devils often make their home in the nine hells, leaving only on special occasion, often to do with a soul. However, a devil might remain in the material plane among the mortals should circumstance force them to. Such as being bound to a contract of their own.

Devil Names

Devil names are extremely important in the infernal societies. A devils name can be its most powerful asset, it can strike fear, boost morale and rally armies.

Devil Names: Mammon, Asmordeus, Beelzebub, Abaddon, Lucifer, Belphegor, Adramalech 

MET WITH HATE

Most if not all are suspicious and hateful of Devils, and for good reason. 

Devil Traits

Devils gain certain traits from their infernal origin.

Ability Score Increase

Your Intelligence score increases by 1, and your Charisma score increases by 2.

Age

Devils mature at the same rate as humans but never die of old age. Their physical appearance ages much slower than humans, however.

Size

Devils vary in shape and size, your size is either medium or small.

Speed

Your base walking speed is 30 feet and you have a flying speed of 30 feet.

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Hellborn

You have immunity to fire damage and vulnerability to radiant damage.

Infernal Legacy

You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Languages

You can speak, read, and write Common, Infernal and Abyssal.

Contract

Devils are known for their one-sided deals, as a Devil you can create a Contract with any intelligent being that you can deceive or persuade. You can create a contract that a creature can realistically fulfill their end of, this can be a simple task or a long-term binding agreement that may take decades to complete. To do this, you must roll a deception or persuasion check and add your proficiency bonus to the roll. The creature being persuaded or deceived must roll a wisdom saving throw with a dc equal to the total the Devil rolled on their check, upon failure they are convinced to sign the contract. The contract can have as many technicalities and requirements the Devil wants, a Devil can make a number of contracts equal to their proficiency bonus per long rest. The devil can also create the conditions on what happens when a creature cannot or will not uphold their end of the contract. 

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