Homebrew Batfolk (Nycter) Species Details
The Nycter are a nocturnal race of batfolk known for their keen echolocation abilities and graceful flight. With leathery wings, pointed ears, and sharp senses, they excel in nighttime environments. Their vast clouddoms are tens of thousands strong and their noble leaders are held in high regard.
Batfolk (Nycter) Traits
Batfolk share certain racial traits as a result of their physiology.Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1.
Creature Type
You are a Humanoid.
Size
You are Medium or Small.
Speed
Your base walking speed is 30 feet.
Darkvision
Your eyes are made for the dark, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Spider Climb
You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
Echolocation
You gain 30 ft. of blindsight. Whenever you become subject to sudden, cacophonous source of sound, such as from the spell Thunderwave, make a DC 13 constitution saving throw, on a failure, become paralyzed until the end of your next turn. On a success, you lose your blindsight and suffer disadvantage on your attack rolls, ability checks and saving throws until the start of your next turn beginning when the sound has subsided to a manageable level.
Glide
Using your winged arms, you can slow your fall, and glide short distances. When falling you can use your reaction to spread your arms, stiffen your wings, and slow your descent. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage when you land. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose, although you cannot choose to move upwards, landing in the space you finish your movement. You cannot glide while carrying heavy weapons or wielding a shield (though you may drop any held items as part of your reaction to spread your arms). You cannot glide while wearing heavy armor, or if you are encumbered.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
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