Homebrew Elemental Werewolf Species Details

Werewolves are powerful beings by themselves, but there exists a rarer kin of the beasts.  These kin, called Elemental Werewolves, draw power from the elemental planes and limbo, and use it to fuel their strikes.  They are notoriously difficult to kill, as they can attune themselves to any of the elements to gain added durability against that element. 

Alignment

Elemental Werewolves are commonly neutral to evil in alignment.  

Age

Elemental werewolves mature about as fast as humans.  They will live until they are killed.

Speed

Your Base walking speed is 30 feet.

Ability Score Increase

Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1

 

Elemental Attunement

Your connection to the elemental planes allow you to attune to one of the elements. When you finish a short or long rest, choose a damage type from cold, fire, lightning, or thunder. You gain resistance to this damage type until you change it again.

Full Moon

While you are under the light of a full moon you must make a wisdom saving throw (DC = 8 + your Wisdom modifier + your proficiency bonus). On a failed save, you go berserk attacking creatures nearest to you or have most recently dealt damage to you. While berserk, you have resistance to bludgeoning, piercing, and slashing damage from non magical attacks and non silver weapons. On your subsequent turns, you must use your action to maintain control, or you go berserk. Also, you can make a Wisdom saving throw at the end of each of your turns. On a success, you are no longer berserk. 

Werewolf Claws

Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal elemental attunement damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. During a full moon your claws deal elemental attunement damage equal to 1d8 + Strength modifier instead.

Apex Predator

Just like a wolf, your nose is much better than a human's. You have advantage on Wisdom (Perception) checks that rely on hearing and smell.

Natural Hunter

You have proficiency on Survival checks.

Silver Weakness

Your lycanthropy curse has made you vulnerable to silver. You are vulnerable to damage dealt by silver weapons and when you touch a silver object you suffer 1d4 damage.  

Dark Vision

Your lycanthropy curse has improved your ability to see in the dark. You have Darkvision up to 60 feet. On a full moon you have darkvision out to 120 feet instead. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Languages

You can speak, read, and write Common and Primordial.

 

Give In

You possess a unique form of Lycanthropy.  Starting at 3rd level, as an action on your turn, you may shift into your werewolf form up to 1 minute. While in this shape, you cannot use any weapons, wear armor, or use equipment. You choose if your equipment merges into your new form, stays on you, or falls to the ground.  You gain the following property while shapeshifted.

During a fullmoon, add you Constitution modifier to your AC. 

During a fullmoon, your walking speed increases by 10 feet and your climbing is increased by 5 feet.

You can use this ability a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Elemental Werewolf Traits

Balance Update

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