Homebrew Aracniod Species Details
Like their brothers the centaurs arachnoids are very speedy and tough able to climb practical vertical ledges with no effort due to the legs as, mutation and deviation from centaurs they are more likely to lean towards seclusion and sometimes in rare cases unity through covens, they are better suited as front liners and ranged types dues to the ability to likely stop a blade or just out right dodge it due to size of the creature and the humanoid part can be mainly any human like race
disadvantages(for all):
in small, tight spaces arachnids get a -2 to all skills due to claustrophobia and cannot swim due to no way to paddle
Modifiers:
con:+1
int:+1
dex:+2
weight:
base (unchangeable): 250 to 500lbs
height:
between 7 to 8 ft tall
large creature
Weapon Proficiencies:
simple weapons, martial weapons
armor proficiencies:
medium and heavy
resistance:
cold
Skill proficiencies
only strength based skills are acceptible and intimidation
Aracniod Traits
this is all ya get gamersDark vision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Rock steady
gives advantage on strength throws when it comes to being knocked prone
Danger Sense
you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
Spider climb
because of your ancestry with the smaller arachnids you have the same ability to climb on all non-damp/wet surface
Previous Versions
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