Homebrew Beastfolk Species Details

BORN & RAISED                                                 

Beastfolk often live in communities of similar species; small towns and villages with only one race are not uncommon. These beastfolk typically have little if any contact with other races before they begin their life of adventuring. 

However most larger cities across the land will house all manner of creatures, great and small, and as such will accomodate to most animals needs. These beastfolk tend to be more worldly and as such more likely to fall into the adventurer’s lifestyle.

Ability Score Increase.

Increase one ability score of your choice by 2 and a different ability score of your choice by 1. 

Age.

Beastfolk generally age as humans do. However certain species may live longer.

Alignment.

Beastfolk are true to their own hearts more than any law or code of ethics making them more often than not chaotic. They tend towards neutral more than evil or good. 

Size.

Beastfolk come in sizes great and small. You can choose to be Medium or Small. 

Speed.

Your basic walking speed is 30 feet. 

Creature Feature.

You gain 1 Feat of the Dungeon Master’s discretion based on your selected species, class and background.

All Creatures Under the Sun.

Gain 3 breed traits of your choice. 

Languages.

You begin with Common and your native tongue depending on what animal you choose; Canine, Feline, Avian, Reptilian, Rodentia, Amphibian, Ungulate, Savannan, Rural, Marsupial, Primate and Ursine

Beastfolk Traits

All beastfolk have a physical resemblance to a
particular animal. Amongst their own kind they call this resemblance their breed. Beastfolk derive many benefits from their breed, from natural aptitudes with certain abilities and skills to the ability to fly, breathe water, or even use echolocation.

Beast of Burden

You are considered one size larger than you are for the purposes of determining carrying capacity and the amount you can push, drag, or lift. 

Dark Vision

Accustomed to life underground or the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.

Longstrider

Your base walking speed increases to 35 feet. Sick.

 

Adept Climber

Gain proficiency in your choice of Athletics or Acrobatics. You have a climb speed equivalent to your walking speed.

 

Burrowing

While you have two free hands you have a burrowing speed of 25 feet. 

 

Echolocation

As a bonus action on your turn you can emit a shriek inaudible to creatures without this trait. Until the end of your next turn you have blindsight up to 30 feet away while you are not deafened.

High Flyer

You have a fly speed equivalent to your base walking speed. You cannot fly while you are carrying more than half of your maximum carrying capacity. While flying you make attack rolls and ability checks at disadvantage, cannot maintain concentration on spells, and cannot cast spells.

Jumper

Gain proficiency in your choice of Athletics or Acrobatics. Your jump distance is doubled.

Keen Senses

Gain proficiency in the Perception skill and choose one sense. You gain advantage on Perception rolls that utilize that sense. 

 

Kin to Beasts

Gain proficiency in Animal Handling. Your proficiency bonus is doubled when you make Animal Handling checks.

Natural Armor

When you aren’t wearing armor, your AC equals 11 + your Constitution or Dexterity modifier.

Natural Talent

Beasts of the earth, sky, and sea have talents as varied as their shapes. You gain proficiency in a skill of your choice.

Natural Weapon

You have a natural weapon that you are proficient in. This could be a bite, claw, quill, club tail, or other bestial feature. You can choose to add your strength or dexterity modifier to the attack roll and deal 1d4 + strength or dexterity modifier damage. The damage type should be selected when you take this trait; bludgeoning, piercing, poison, or slashing damage. 

 

Scaleskin

You have a swim speed equivalent to your walking speed and can breathe in air and water. 

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