Homebrew Damphir Species Details
"I had entirely different books under my childhood bed. My father was a polymath, my mother was a doctor, and I grew up very fast... I'm being literal. I aged very quickly." — Alucard
"This power, is it a curse or a gift... Even if the blood of the Devil flows within me, I shall not fall into darkness." — Elvis
Duality of Essence
Damphirs, embody both mortal warmth and vampiric magnetism. Their presence draws others in with an irresistible blend of familiarity and mystery. With each interaction, they seamlessly transition between the comforting embrace of humanity and the enigmatic allure of the night, leaving all who encounter them entranced by their dual nature.
Echoes of Legacy
Damphirs are the echoes of a forbidden union, born from the clandestine mingling of mortal and vampire blood. Their existence is steeped in mystery and intrigue, a testament to the forbidden desires and dark secrets that lie at the heart of their lineage. Despite the shadows that shroud their past, Damphirs carry with them a sense of destiny, their every action echoing the legacy of those who came before them.
Everlasting Conflict
Damphirs bear the weight of an eternal conflict within their souls—a battle between mortal desires and the specter of their vampiric ancestry. They endure the torment of their cursed existence, confronting the darkness that threatens to consume them while clinging to the flickering flame of hope. Despite the shadows that haunt them, Damphirs exhibit a steely resolve, tempered by the fires of adversity and the trials of their ancient lineage.
Eternal Choices
Some Damphirs embrace the mantle of heroism, wielding their supernatural gifts to protect the innocent and defy the malevolent forces that threaten to engulf the world in darkness. Others succumb to the allure of their vampiric legacy, becoming formidable predators of the night, their fangs bared and eyes ablaze with a hunger that echoes the ancient lords of the night. In their eternal struggle between redemption and damnation, Damphirs embody the struggle of eternal choices.
Damphir Traits
Damphir TraitsAbility Score Increase
Damphirs possess inherent agility and resilience. Your Dexterity score increases by 2, reflecting your nimbleness and grace as you navigate the shadows with unparalleled agility. Additionally, your Constitution score increases by 1, representing the enduring vitality.
Darkvision
Born of the night, Damphirs possess superior vision in darkness and dim light. They can see in dim light within 60 feet of them as if it were bright light, and in darkness as if it were dim light. They can't discern color in darkness, only shades of gray.
Undead Resistance
You have inherited some of the resilience of your vampiric ancestors. You have advantage on saving throws against being frightened and against necrotic damage.
Adaptive Learning
You gain an additional language of your choice.
Shapechange
When the Dhampir reaches 4th level they may use their action to polymorph into an animal of your choosing. You may use this feature a number of times equal to your wisdom modifier (miminum 1), before you must take a long rest.
Sleep of the Dead
If you suffer from a disease, horrible injury, or have any of your scores lowered permanently, you may choose to sleep in a coffin for any amount of time. The damage done is healed after a week of this sleep, but you can not wake yourself up from this slumber so long as the coffin remains sealed. Instead someone or something must open the coffin for you.
Versatile
You gain proficiency in one skill of your choice.
Misty Step
Once per short rest, you can cast the Misty Step spell, allowing you to teleport up to 30 feet to an unoccupied space you can see.
Ethereal Charm
You can cast Charm Person once every long rest.
Trance
You don't need to sleep or to breathe. You meditate for 2h a day to regain mental stability.
Shadow Step
You can use your action to magically step into the shadow of a creature you can see within 30 feet of you, teleporting up to 30 feet to an unoccupied space that is also in the shadow of the target creature. You remain in this space until the start of your next turn or until you use your action to step out of the shadow. Once you use this feature, you can't use it again until you finish a short or long rest.
Vampiric Dominion
You can cast the Dominate Person spell without expending a spell slot, targeting only humanoids. Once you use this feature, you can't use it again until you finish a long rest.
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