Homebrew Drider Species Details

Driders often freak people out due to their spider like lower body, but they don't mind nearly as much as people think they do. Some driders spend their entire lives away from other drider just because the spider half creeps them out as well. Despite this however, many driders wish to be of as much use as possible.

No one is quite sure where this breed of drider came from, but what they do tell when they are asked is that they were simply born into the world in a tree. A number of them become construction workers once they find a town or city that they desire to live in. More still become clothiers, making clothing for other races, and others still, become guards in castles, just walking along ceilings rather than the floor.

Becoming a friend of the drider can be quite nice as they will guard what little friends they are able to make as if they were family. They also won't usually kill the offender, preferring to wrap them up and hang them from somewhere easily accessible.

Drider Traits

Your Drider character has the following traits

Age

Driders live to be around 150 years and reach adulthood at the age of 10

Languages

Driders can read, write, and speak Common, Elvish and Undercommon

Broad back

A a Medium or smaller creature can ride on your abdomen if you allow it. In such a situation, you continue to act independently, not as a controlled mount. Unfortunately, you also cut your walking/climbing speed in half as spider legs aren't meant to carry massive loads.

Ability Score Increase

Your Dexterity score increases by 2, and your Wisdom score increases by 1

Alingment

Driders tend towards lawful as spinning webs takes patience and calmness.

Walking Speed

You gain a walking speed of 30 ft and a climbing speed of 30 ft as well.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Webspinning

You can produce webbing made of silk and use it as both a weapon, as a trap and for housing/bedding.You have 5 'charges' of webbing that you can use before having to take a short or long rest.

As a weapon, you can launch a ball of webbing at an enemy who then must make a Dex saving throw or be restrained. When restrained by webbing, one requires a strength check with a DC of 10 + dexterity modifier + Constitution Modifier to break free.

As a trap, the webbing has the same effects as the Web spell. The only difference is that the duration is 8 hours rather than 1 hour.

Sensitive fingers

You gain advantage to [Wisdom]Perception checks that involve touch.

Survival

Driders gain proficiency in survival

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