Homebrew Skinwalker Species Details
Skinwalkers are intelligent wolf-like hunters that subsist on the flesh of large prey. They change from a humanoid form into their bestial ones mainly at night. Legends vary on if this transformation is voluntary or not.
Skinwalker Traits
Your Skinwalker character has the following racial traits.Silver Sensitivity
Attacks made with silvered weapons deal double their damage to you.
Stress Response
Anytime the skinwalker takes a point of exhaustion or is dropped to zero hit points, make a DC 13 will save. On a failure, the character transforms into a monstrous form. In the monstrous form, the character becomes an NPC under control of the DM for 1d4 hours.
Natural Weapons
You can make melee attacks with a claw. Your natural weapons deal 1d6+Str slashing damage.
Ability Score Increase
Skinwalkers get +2 to their Dexterity score, and +1 to their wisdom scores.
Age
Skinwalkers live as long as humans on average.
Alignment
Skinwalkers can be of any alignment however a skinwalker may commit horrible acts while monstrous and can alter a person deeply.
Size
Your size is Medium.
Speed
Your base walking speed is 40 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages
You can speak, read, and write Common and Sylvan.
Animal Enhancement
You choose one enhancement now and a second enhancement at 5th level. You can call upon these enhancements anytime. You do not need to be in your monstrous form.
At 1st level, choose one of the following options:
- Quadruped - You can run on all fours. As a bonus action, you may take the Dash action.
- Nimble Climber - You have a climbing speed equal to your walking speed.
- Large Stomach - You can survive without food for a week before you begin to starve.
At 5th level choose one of the options you didn’t take at 1st level, or one of the following options:
- Tough Skin - You gain a +2 bonus to AC if you are not wearing any armor, or carrying a shield.
- Regeneration - Once every 24 hours, you may spend hit dice to recover hit points without taking a short rest.
- Brutal Slash - After you take the attack action on your turn and hit, you may use a bonus action to add 1d6+Str to the damage.
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