Homebrew Alien Experiment Species Details
Created by Dr. Jumba Jookibaa, Alien Experiments are monstrosities that were initially built for chaos. Many of them changed and grew to find a new life for themselves, the best-known example being Experiment 626 aka Stitch.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and Tantalog (Giff).
Creature Type
Your creature type is Monstrosity.
Life Span
You are created at your adult age and can not die of old age.
Height and Weight
Alien Experiments are created at around 3-4 ft tall and can weigh between 30-200 lbs.
Alien Experiment Traits
As an alien experiment, you have the following racial traits.Relentless Endurance
When you are reduced to 0 HP but not killed, you can drop to 1 HP instead once per long rest.
Creature Type
You are a Monstrosity.
Size
You are Small.
Speed
Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.
Alien Claws
You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. If you have more than 4 or more limbs, you deal 2d6 damage instead.
Experimental Anatomy
You’re proficient in Perception and either Athletics or Stealth.
Darkvision/Infrared Vision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. You also have an infrared vision out to 60 ft.
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