Homebrew Dragonoid Species Details
Her father stood on the first of the three stairs that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem.
For all her life, Farideh had known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the indifference of a dragon in Clanless Mehen’s face. But the shift of scales, the arch of a ridge, the set of his eyes, the gape of his teeth—her father’s face spoke volumes.
But every scale of it, this time, seemed completely still—the indifference of a dragon, even to Farideh.
Born from a dragon father and human mother, as their name proclaims, the Dragonoid walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, Dragonoids are born like humans as a unique race, combining the best attributes of dragons and humanoids while still looking human. unlike some Dragonborn who are faithful servants to true dragons, Dragonoids outright refuse to serve dragons. Others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.
Proud Dragon Kin
Dragonoids look very much like humans standing erect in humanoid form, though their wings and tails don't appear until they reach the age of human maturity. The first Dragonoid had patches of scales of vibrant hues on his skin matching the colors of their dragon kin, but like their Dragonborn siblings, generations of interbreeding have created a more uniform appearance. Their scales are usually the same color as their draconic father. They are tall and strongly built, often standing around the same height and weight range as humans.
The blood of a particular type of dragon runs very strong through every Dragonoid. These Dragonoids often boast scales that more closely match those of their dragon parent or ancestor—bright red, green, blue, white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Dragonoid Names
Dragonoids usually have human names given at birth, A childhood name or nickname is often used among clutch mates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.
Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn
Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit
Childhood Names: Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous
Clan Names: Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit
DRACONIANS
In the Dragonlance setting, the followers of the evil goddess Takhisis learned a vile ritual that let them corrupt the eggs of metallic dragons, producing evil dragonborn called draconians. Five types of draconians, corresponding to the five types of metallic dragons, fought for Takhisis in the War of the Lance: auraks (gold), baaz (brass), bozak (bronze), kapak (copper), and sivak (silver). In place of their draconic breath weapons, they have unique magical abilities.
Dragonoid Traits
Your draconic heritage manifests in a variety of traits you share with other Dragonoids.Dragon Install
three times per short rest, as a bonus action shapeshift into a hybrid form granting yourself immense strength and speed For a while this is often referred to as a Dragon Install. the hybrid form adds a +5 modifier to strength, doubles their current walking speed, Their natural weapon changes from their fist to their claws dealing 1d8 slashing damage, they gain temporary flight, and change their draconic resistance into immunity. the Dragon Install lasts for 1 minute.
The patches of scales along the skin grow to cover the skin of their cheeks and their entire back, lower torso, arms, and legs. their horns shoot out of their forehead. their wings grow to full size allowing them to fly. in this form, their arms and legs now resemble that of a full Dragonborn’s, and their tail becomes a Lethal Weapon Capable of breaking through stone and brick wall
Ability Score Increase
Your Strength score increases by 1, and your Charisma score increases by 2.
Age
Dragonoids grow as fast as humans do. Although they walk days after hatching, and attain the size and development of a 4-year-old human child by the age of 3, and reach adulthood by 16.
Size
Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet. while the wings of a Dragonoid can not allow them to fly they do allow them to glide long distances
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
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