Homebrew Chimeran Mutant Species Details

Tall and bulky, built like a bear, mutants that have survived long enough to ascend through the mutated evolutions to be able to learn at a higher rate. The mutant race comes from any other race, twisted and changed by the remnant energies left in the Wastes. All start as a base mindless mutant, their minds rent asunder by the changes wrought upon them. Then as they survive and consume sustenance armor plating starts to form on them. Shoulders, Chest, Head, Arms, and Legs, all grow a thick heavy carapace to protect them from assault transforming them into Armored Mutants. The next stage is the Alpha Mutant. Having grown and survived long enough they are feared by other mutants. Smart, tactical, primally violent, These alphas lead packs of Armored and Standard mutants in raids upon the Empire and the Free Cities. However, on occasion, instead of becoming an Alpha mutant, a chimeran mutant will be born from the evolution from an Armored one. Losing their armor plating but gaining a measure of sentience, these chimeran mutants are feared by their lesser kin. Even Alpha Mutants will not stomach a chimeran mutant to lead them. They are cast out into the cruel unforgiving Wastes, no memory of who they were before their change. Small communities of these live in the Free Cities, not shunned by the other races but not fully accepted either. Taller than the other races on average being 6ft in height, they are solidly built. Their gray pebbled skin marks them as one. Their eyes are orange flecked with red and their slit pupils are reminiscent of a cat. Constant flicking back and forth watching for threats. Signs still remain of their mutant past still show, some with some armor plating remaining, others with wicked claws on the tips of their fingers. Their mouths are cruciform to better bite and tear flesh have not formed back into a more human shape, however as the chimeran ages the mouth returns to a more humanoid shape and form. This shaping makes it a little difficult to speak common and other languages. 

Chimeran Mutant Traits

Regenerating monsters who have regained sentience.

Ability Score Increase

Due to the mutational changes from the energies that created the mutants as well as the survival of the evolutionary track it took to create a Chimeran Mutant, you gain additional Strength and Constitution. 

Ability Score Decrease

Due to the mutational energies you aren't the most pretty, charming, or charismatic. The society of the mutants (If it can even be called a society) is one based upon strength and toughness. 

General Traits

Over the course of generations of evolutions of the mutant race, you have developed many survival traits necessary to survival in the Wastes.

+5 HP Regeneration per turn (Unless damage is taken from a radiant source)
Damage Resistance: Necrotic
Weakness: Radiant
Senses: Darkvision 90ft; tremorsense 60ft; Truesight 10ft (1/day)

Previous Versions

Name Date Modified Views Adds Version Actions
3/12/2024 4:02:11 PM
4
2
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Coming Soon
3/13/2024 1:13:57 PM
6
1
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Coming Soon

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